Mystic
Basic Info
- Type: Action
- Cost: 5
- Effect: +1 Action / +$2 / Name a card. Reveal top of deck. If matches, take it into hand.
Rating
Tier B+. Cantrip-with-coin guess. Even on a miss, +1 Action +$2 is solid.
Synergizes with deck control (Cartographer, Watchtower, Scrying Pool) for reliable hits.
How to Play
$5 turn — Mystic is a strong pick when deck is thin enough to predict.
Name the most-frequent card in deck for reliable pull (village, draw).
Combine with topdeck control: Cartographer / Inn / Watchtower → near-100% hit.
When to Pick / Skip
Pick when:
- Engine is thin / predictable.
- Deck-control cards exist.
- Want coin + action.
Skip when:
- Deck is huge / random.
- Engine completes without Mystic.
- Better $5 alternative.
Key Combos
Mystic + Cartographer: top control.
Mystic + KC / TR: +2 actions / +$4 / 2 names.
Mystic + Inn: shuffle-back targets.
Mystic + Scrying Pool: mass-info.
Mystic + Engineer / University: gain.
Mystic + draw deck: stable.
Synergies
- Cartographer / Watchtower: control.
- KC / TR: doubled.
- Inn: shuffle.
- Scrying Pool.
- Engineer / University: gain.
- Draw deck: stable.
Counters & Bad Matchups
- Bloated decks.
- Pre-built engines.
- Stronger trash.
- Short games.
Advanced Tips
Name highest-density card in deck.
KC + Mystic: +2 actions / +$4 / two pulls.
Cartographer / Inn for topdeck → guaranteed hit.
Mirror: better control = better Mystic.
Miss is still +1 action +$2 — low risk.
1-2 Mystics in mid-engine for steady coin+action.