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救貧院
Action 1 Dark Ages

Poor House

救貧院

Poor House

Basic Info

  • Type: Action
  • Cost: 1
  • Effect: +$4, but -$1 per Treasure in hand (minimum $0).

Rating

In Treasure-thin decks Poor House gives +$4 — outrageous for cost 1. Pairs perfectly with Chapel-style engines. B-tier; A in fully thinned decks.

How to Play

Opening: $1 Poor House on a $4-trash plan.

Midgame: With Treasures cleared, Poor House = +$4. Pure Action engine economy.

Endgame: Multiple Poor Houses + 0 Treasures = massive money for Provinces.

Key Combos

  • Chapel: Trash all Coppers → max Poor House.
  • Trash engines: Junk Dealer / Procession / Remodel.
  • Throne: 2× Poor House = +$8.
  • Peddler: Poor House is non-Treasure → cheaper Peddler.
  • University: Action-gain synergy.

Synergies

  • Thinning: Chapel / Forager / Junk Dealer.
  • Pure Action engine.
  • Throne family: Multi-fire.
  • Peddler: Cost reduction.
  • Gardens: Mass-gain.

Counters & Bad Matchups

  • Treasure-heavy: Poor House ≈ $0.
  • Big Money: Always Treasures.
  • Silver-makers: Anti-synergy.
  • No thinning: Poor House dead.

Advanced Tips

Goal: 0 Treasures in hand for max value. Chapel + Poor House combo is canonical.

King's Court + Poor House = +$12 (Treasureless). Province finisher.

Procession + Poor House = trash + 2-cost gain + extra play. Engine expansion.