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[Dominion] Squire Card Guide

Squire (Dark Ages). Cost 2 Action. +$1 then choose +2 Actions / +2 Buys / gain Silver. On trash gain an Attack.

Squire

Basic Info

  • Type: Action
  • Cost: 2
  • Effect: +$1, choose one — (A) +2 Actions, (B) +2 Buys, (C) Gain a Silver.
  • When trashed: Gain an Attack card.

Rating

3-mode flexibility + on-trash Attack gain. For cost 2, lots of utility. With Witch / Marauder / Bandit available, trash bonus shines. B+ tier.

How to Play

Opening: $2 Squire. Mode A or C usually.

Midgame: Trash Squire via Remodel / Procession to grab Attack.

Endgame: Mode B for +2 Buys → multi-Province.

Key Combos

  • Remodel / Procession: Squire → trash → Attack gain.
  • Witch: Trash Squire to gain Witch.
  • Gardens: +2 Buys + Silver for mass gain.
  • Throne: 2 plays = +$2 + mode×2.

Synergies

  • Attack cards (Witch / Marauder / Bandit): Trash-bonus targets.
  • Remodel / Procession: Trash + Attack gain.
  • Gardens: Mass gain.
  • Throne family: Multi-fire.
  • Chapel: After thinning Squire still useful.

Counters & Bad Matchups

  • No Attack cards: Trash bonus dead.
  • Terminal-heavy: +2 Actions wasted.
  • $4+ economy boards: Squire too small.
  • Already-thinned: Squire weak.

Advanced Tips

Squire is a flexible $2 slot. Useful when $3 Actions are weak.

Trash-bonus Attack gain matters big. Track which Attacks fit your engine.

Procession Squire = trash + 3-cost gain + Attack gain. Two-card turn.