メインコンテンツへ
[Dominion] Squire Card Guide
Squire (Dark Ages). Cost 2 Action. +$1 then choose +2 Actions / +2 Buys / gain Silver. On trash gain an Attack.
Squire
Basic Info
- Type: Action
- Cost: 2
- Effect: +$1, choose one — (A) +2 Actions, (B) +2 Buys, (C) Gain a Silver.
- When trashed: Gain an Attack card.
Rating
3-mode flexibility + on-trash Attack gain. For cost 2, lots of utility. With Witch / Marauder / Bandit available, trash bonus shines. B+ tier.
How to Play
Opening: $2 Squire. Mode A or C usually.
Midgame: Trash Squire via Remodel / Procession to grab Attack.
Endgame: Mode B for +2 Buys → multi-Province.
Key Combos
- Remodel / Procession: Squire → trash → Attack gain.
- Witch: Trash Squire to gain Witch.
- Gardens: +2 Buys + Silver for mass gain.
- Throne: 2 plays = +$2 + mode×2.
Synergies
- Attack cards (Witch / Marauder / Bandit): Trash-bonus targets.
- Remodel / Procession: Trash + Attack gain.
- Gardens: Mass gain.
- Throne family: Multi-fire.
- Chapel: After thinning Squire still useful.
Counters & Bad Matchups
- No Attack cards: Trash bonus dead.
- Terminal-heavy: +2 Actions wasted.
- $4+ economy boards: Squire too small.
- Already-thinned: Squire weak.
Advanced Tips
Squire is a flexible $2 slot. Useful when $3 Actions are weak.
Trash-bonus Attack gain matters big. Track which Attacks fit your engine.
Procession Squire = trash + 3-cost gain + Attack gain. Two-card turn.