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ゴミあさり
Action 4 Dark Ages

Scavenger

ゴミあさり

Scavenger

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +2 Coins / You may put your deck into your discard pile / You may take a card from your discard pile and put it on top of your deck.

Rating

Cost-4 utility: +2 Coins, optional deck-reset, discard-to-top placement. The +2 Coins alone is weaker than Silver, but the deck-control turns it into a tempo card.

Discard-to-top sets up "must-have" cards for next turn — Gold, Witch, key engine pieces. Combined with deck-reset, guarantees specific draws.

B+ tier overall. Strong on boards where deck control matters; subtle but reliable.

How to Play

Opening 4-coin candidate. Competes with Silver — pick Scavenger when deck-shaping matters more than economy.

Mid-game: every turn fire +2 Coins while topping a key Action. Pre-Province turn, queue a critical Attack.

Late game: reset deck near shuffle, top a VP card for next turn.

Key Combos

Scavenger + Smithy: Top Smithy → next turn guaranteed +3 Cards.

Scavenger + Witch: Top Witch → guaranteed Curse-attack next turn.

Scavenger + Catacombs: Reliable trigger for Catacombs draw chain.

Scavenger + Fortress: Top Fortress → next turn cantrip-village.

Synergies

  • Smithy / Catacombs: Reserve big draws.
  • Witch / Cultist: Reserve attacks.
  • Fortress: Reserve cantrip-village.
  • Great Hall: Reserve VP+draw.
  • Silver / Gold: Economic parallel.

Counters & Bad Matchups

  • Heavy terminals: Scavenger is also terminal — collisions.
  • No deck-control payoff: +2 Coins alone < Silver.
  • Already-thin decks: Top-deck control is moot when small.

Advanced Tips

True value: "next-turn certainty." Use last turn before Province for guaranteed Attack/draw.

Deck-reset best when shuffle is imminent — recycles bottom-deck junk faster.

More than 1 copy is overkill.