[Dominion] Catapult Card Guide - Trash-Triggered Attack
Rating of the Empires card Catapult. Cost 3 Action-Attack. +$1, trash 1 card from hand; if it cost $3+, opponents gain Curse; if Treasure, opponents discard to 3.
Catapult
Basic Info
- Type: Action-Attack
- Cost: 3
- Effect: +$1. Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.
Rating
Top half of split pile (Catapult/Rocks). Self-trash + attack hybrid. Trash by choice; effects scale with trashed card.
Strength: Trash-as-attack. Trash Estate (safe), Silver/Gold (handsize attack), Copper (passive).
Tier B-A; strong when junk available.
How to Play
Early: $3 buy. 3/2 split candidate.
Mid: Trash Estates/junks while attacking.
Late: Empty Catapult pile to unlock Rocks ($4 Treasure).
Trash Choice
Self-priority:
- Estate ($2, safe self-thin, no Curse).
- Copper ($0, +$1 only, safe).
- Silver ($3, opponent Curse).
- Gold ($6, handsize attack, self-loss).
Key Combos
Catapult + Rocks: Split-pile.
Catapult + Crown/Throne: Double trash + attack.
Catapult + BM: Trash Silvers for handsize attack.
Catapult + Overlord: Copy.
Catapult + Chariot Race: Both $3, trash to raise avg cost.
Synergies
- Rocks: Split-pile.
- Estate: Trash target.
- Silver/Gold: Trash for handsize.
- Crown/Throne: Doubling.
- Overlord: Copy.
Counters & Bad Matchups
- Empty trashables: Force-trash strong cards.
- Pure BM: Self-economy hurts.
- Short games: Rocks unreachable.
Advanced Tips
True value: Dual trash+attack. Estate for thin, Silver for attack, Copper for safe pass.
Catapult + Rocks: Empty Catapult pile → Rocks unlocked.
Catapult-BM: Silver-trash handsize attack accelerates Province rush.
Mirror: Mutual handsize wars; collapsing decks fast.
3-pile: Catapult + Rocks for 2-pile.