[Dominion] Legionary Card Guide - Gold-Reveal Handsize Attack
Rating of the Empires card Legionary. Cost 5 Action-Attack. +$3, may reveal Gold from hand to force others discard down to 2.
Legionary
Basic Info
- Type: Action-Attack
- Cost: 5
- Effect: +$3 / You may reveal a Gold from hand. If you do, each other player discards down to 2 cards in hand, then draws +1 card.
- Split pile: 5 Legionary / 5 Rocks per pile.
Rating
Empires' premier handsize attack. +$3 plus Gold-conditional handsize-3 squeeze on opponents. Tier A.
Conditional, but mid-game when Golds are common, fires reliably. Three-card hand is brutal — slows opponent turns dramatically.
How to Play
$5 turn — Legionary or Gold first. Build a Gold base early so Legionary fires.
Legionary is paired with Rocks (split pile). Race for both.
Mid-game once Gold-rich, Legionary attacks every turn — debilitating against opponents.
+$3 + engine income → Province turns are common.
When to Pick / Skip
Pick when:
- Attack-friendly board.
- Gold-friendly strategy.
- Want Rocks line via split pile.
Skip when:
- Copper-loyal builds.
- Moat / Diplomat heavy mirrors.
- Very short games.
Key Combos
Legionary + KC / TR: +$6, double handsize attack, double pile drain.
Legionary + Mine: Silver → Gold to fuel reveal.
Legionary + Gold-gain (Bandit, Rogue): more Golds for reveal.
Legionary + Rocks: same pile, dual goal.
Legionary + Witch / Mountebank: stacked attacks.
Legionary + draw-deck engine: Gold guaranteed.
Legionary + Rebuild: handsize attack + VP.
Synergies
- KC / TR: doubled.
- Strong villages: chain.
- Mine: Gold pump.
- Multi-attack stack.
- Draw engines: ensure Gold in hand.
- Rebuild: VP closer.
- Rocks: split pile.
Counters & Bad Matchups
- Moat / Diplomat / Lighthouse: react to attack.
- Copper-loyal builds.
- Terminal-collision.
- Very short games.
Advanced Tips
Reveal is optional — always reveal if you have Gold.
KC + Legionary: +$6 plus 2 handsize attacks.
Pair with Rocks splitpile: drain top half, then bottom = endgame.
After attack, opponent draws +1 → 3 cards in hand. Cuts critical actions.
Time attacks across consecutive turns to deny recovery.
Mirror: more Legionaries first → more attacks → snowball victory.