[Dominion] Crown Card Guide - Action-Treasure Throne Hybrid
Rating of the Empires card Crown. Cost 5 Action-Treasure. As Action: Throne. As Treasure: doubles a Treasure played after.
Crown
Basic Info
- Type: Action-Treasure
- Cost: 5
- Effect: If played in Action phase, play an Action from hand twice. If played in Buy phase, play a Treasure from hand twice.
Rating
Hybrid doubler from Empires. As Action: Throne Room equivalent. As Treasure: doubles a Treasure (Gold becomes $6). Universal flexible piece.
Greatest strength: never dead. Throne Room with no Actions is dead; Crown plays as Treasure. Conversely, no Treasures? Use as Action. Massive flexibility boost.
Engine: doubles strong Actions. BM/hybrid: doubles Gold/Platinum for finish. Last-turn: Crown + Gold = $6.
Community: Tier A, top of Throne family. Cost 5 competes with Forum/Engineer, but Crown's flexibility holds value.
How to Play
Early: $5 slot competes with Forum/Engineer. Engine + strong actions = Crown can wait. BM = take Crown early for Treasure-doubling close.
Mid: After engine build, double key actions. Smithy doubled = +6 cards. Lab doubled = +4 cards / +2 actions.
Late: Buy phase Crown + Gold = $6. Province in range.
Action vs Treasure Choice
Decision tree:
- Worth-doubling Action in hand → use as Action.
- Gold/Platinum to double → use as Treasure.
- Both → judge by money-needed and distance-to-Province.
Crown's mode is locked at play time. Played as Action, can't switch.
Key Combos
Crown + Gold: Buy phase $6.
Crown + Platinum: Buy phase $10 (Colony games).
Crown + Smithy: +6 cards as Throne.
Crown + Witch: 2 curses spread.
Crown + Lab: +4 cards / +2 actions.
Crown + Festival: +4 actions / +2 buys / +$4.
Crown + Crown (as Throne): Crown thrones Crown — 4-fold action sequence possible.
Crown + King's Court: KC-Crown chain, multi-multiplier.
Crown + Overlord: Overlord becomes Action, Crown doubles.
Synergies
- Strong actions (Smithy, Lab, Witch, Festival): Doubling targets.
- Gold/Platinum: Treasure-doubling targets.
- King's Court: Crown doubling.
- Overlord: Layered doubling engine.
- Terminal silver (Market, Smithy): Terminal doubled.
- +1 Buy cards: Spend doubled Treasure.
Counters & Bad Matchups
- Weak doubling targets: Doubling Copper/weak action wastes.
- Terminal-collision: Crown is Throne-like, eats Action slot.
- Pure trash engines: Crown takes a $5 slot, but pure thin/draw might prefer other $5s.
- Short games: No time to assemble Crown stack.
Advanced Tips
Never-dead is Crown's signature. Open with 2 Crowns even on action-light boards.
Crown + Crown chain: Crown A thrones Crown B; Crown B thrones target X 2x. 4 fires per turn.
Crown + KC: KC + Crown + target = 4 plays of target.
Treasure-double hidden value: Substitutes 2nd Gold (Crown + Gold = $6 = 2 Golds). Saves a deck slot, improving engine cycle.
Crown buy priority: BM-side early. Engine-side after key actions stack. At least 1.
Mirror: Buying Crown one turn earlier wins. Same turn? Quality of doubling target decides.
Crown-BM variant: Silver/Silver/Crown/Gold/Province. Crown doubles Gold for $8 hits.
Decision check: Before "throne it", consider Treasure-double instead. If Province is in range, double Gold.