[Dominion] Farmers' Market Card Guide - VP-Token Income
Rating of the Empires card Farmers' Market. Cost 3 Action-Gathering. +1 Buy, +$ equal to VP tokens on pile, accumulate or cash out.
Farmers' Market
Basic Info
- Type: Action-Gathering
- Cost: 3
- Effect: +1 Buy / If 4+ VP tokens on pile, take them all and trash this. Otherwise add a VP token, then +$ equal to VP tokens on pile.
Rating
Empires' Gathering VP-token engine. Tier A. Cycle: token grows pile, eventually a player cashes out for +4 VP and trashes their copy.
Open with 1-2 copies; coordinate the cashout timing.
How to Play
$3 turn — Farmers' Market priority. Buy 2-3 copies early.
Cycle awareness: token grows on pile each play. First to 4 VP cashes and trashes. Plan to time the cash-out yourself.
Pair with other Gatherings (Temple, Pirate Ship) for compound VP race.
When to Pick / Skip
Almost always good. Skip when:
- Fast Big-Money Province rush dominates.
- Heavy attacks neutralize Farmers' Market.
Open 2-3 copies on $3-$4 turns.
Key Combos
Farmers' Market + KC / TR: doubled token + income, fast cashout.
Farmers' Market + Temple: dual Gathering.
Farmers' Market + Pirate Ship: Gathering.
Farmers' Market + +1 Buy: scoop multi-copies.
Farmers' Market + Engineer / University: cost-3 gain.
Farmers' Market + Bishop / Altar: trash synergy.
Synergies
- KC / TR: doubled.
- Temple / Pirate Ship: Gathering.
- +1 Buy cards.
- Engineer: free gain.
- University: free gain.
- Bishop / Altar: trash combo.
- Draw engines: per-turn.
Counters & Bad Matchups
- Fast Big-Money rush.
- Strong attacks.
- Terminal-collision.
- Very short games.
Advanced Tips
Cycle: VP grows, player at 4+ cashes for VP and resets.
KC + FM: 2 token adds + 2 income, can cash same turn.
Cashout at exactly 4 — even if pile has 5, you get them all on next play. Time it.
Mirror: gain timing matters; first to cash advances.
3-pile to-go: FM + other pile + VP pile.
Stack Gathering cards: Temple + FM gives dual VP race.