[Dominion] Plunder Card Guide - Money + VP Hybrid Treasure
Rating of the Empires card Plunder. Cost 5 Treasure. $2 plus +1 VP token. Also keeps Encampment in play.
Plunder
Basic Info
- Type: Treasure
- Cost: 5
- Effect: $2 / +1 VP token.
Rating
Tier A. Cost-5 Treasure that pays $2 plus banks +1 VP per play. Also satisfies Encampment's "reveal Gold or Plunder" hold-condition.
Stack Plunders for compounding score plus reliable Treasure income.
How to Play
$5 turn — Plunder is a strong pick alongside Gold / Bustling Village.
If Encampment is on board, Plunder doubles as Encampment hold-fuel.
Mid-game, 3-5 Plunders gain ~3-5 VP every turn — closes Province / Colony games.
When to Pick / Skip
Pick when:
- Encampment in supply (synergy).
- Draw-deck engine (every turn use).
- VP-token strategy (Temple, Farmers' Market).
Skip when:
- Pure Gold-priority Big Money.
- Very short games.
- Trash-everything builds.
Key Combos
Plunder + Encampment: hold + income + VP.
Plunder + KC / TR: $4 + 2 VP tokens.
Plunder + Venture: chain reveal triggers.
Plunder + Mine: $4 → Plunder.
Plunder + Merchant Guild: dual coin/VP token banks.
Plunder + draw-deck: every-turn play.
Plunder + Engineer / University: gain at $0.
Synergies
- Encampment: hold.
- KC / TR: doubled.
- Venture / Bank: Treasure synergy.
- Merchant Guild: dual tokens.
- Temple / Farmers' Market: VP-stacking.
- University / Engineer: gain.
- Draw-deck: every turn.
Counters & Bad Matchups
- Gold-only Big Money.
- Very short games.
- Trash builds.
- Witch/handsize attacks.
Advanced Tips
3 Plunders = +3 VP per turn = ~Province in 2 turns.
Encampment + Plunder pairing is signature Empires combo.
KC + Plunder: $4 + 2 VP, big endgame swing.
Draw-deck plays all Plunders every turn — VP and Coin scale linearly.
Mirror: more Plunder → more VP → win.
3-pile to-go: Plunder + Encampment + closing pile.