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[Dominion] Plunder Card Guide - Money + VP Hybrid Treasure

Rating of the Empires card Plunder. Cost 5 Treasure. $2 plus +1 VP token. Also keeps Encampment in play.

Plunder

Basic Info

  • Type: Treasure
  • Cost: 5
  • Effect: $2 / +1 VP token.

Rating

Tier A. Cost-5 Treasure that pays $2 plus banks +1 VP per play. Also satisfies Encampment's "reveal Gold or Plunder" hold-condition.

Stack Plunders for compounding score plus reliable Treasure income.

How to Play

$5 turn — Plunder is a strong pick alongside Gold / Bustling Village.

If Encampment is on board, Plunder doubles as Encampment hold-fuel.

Mid-game, 3-5 Plunders gain ~3-5 VP every turn — closes Province / Colony games.

When to Pick / Skip

Pick when:

  1. Encampment in supply (synergy).
  2. Draw-deck engine (every turn use).
  3. VP-token strategy (Temple, Farmers' Market).

Skip when:

  1. Pure Gold-priority Big Money.
  2. Very short games.
  3. Trash-everything builds.

Key Combos

Plunder + Encampment: hold + income + VP.

Plunder + KC / TR: $4 + 2 VP tokens.

Plunder + Venture: chain reveal triggers.

Plunder + Mine: $4 → Plunder.

Plunder + Merchant Guild: dual coin/VP token banks.

Plunder + draw-deck: every-turn play.

Plunder + Engineer / University: gain at $0.

Synergies

  • Encampment: hold.
  • KC / TR: doubled.
  • Venture / Bank: Treasure synergy.
  • Merchant Guild: dual tokens.
  • Temple / Farmers' Market: VP-stacking.
  • University / Engineer: gain.
  • Draw-deck: every turn.

Counters & Bad Matchups

  • Gold-only Big Money.
  • Very short games.
  • Trash builds.
  • Witch/handsize attacks.

Advanced Tips

3 Plunders = +3 VP per turn = ~Province in 2 turns.

Encampment + Plunder pairing is signature Empires combo.

KC + Plunder: $4 + 2 VP, big endgame swing.

Draw-deck plays all Plunders every turn — VP and Coin scale linearly.

Mirror: more Plunder → more VP → win.

3-pile to-go: Plunder + Encampment + closing pile.