Rocks
Basic Info
- Type: Treasure
- Cost: 4
- Effect: $1 / When you gain or trash this, gain a Silver — top of deck if in Buy phase, hand otherwise.
- Split pile: 5 Encampment / 5 Rocks per pile.
Rating
Bottom-half of an Empires split pile (5 Encampments must clear first). Effectively a $4 Silver with a Silver-on-gain/trash kicker. Tier A.
Trash one — get a Silver. So Rocks is the perfect Remodel fuel: upgrade and replace itself with a Silver. Gained during Buy phase, the Silver lands on top of your deck — next-turn snap.
How to Play
After Encampments deplete, Rocks emerges. Rush Encampment if you want Rocks fast.
Solid stand-alone Treasure ($1 + Silver). Excellent Remodel target.
Buying Rocks during Buy phase puts the Silver on deck — synergizes with Treasury / topdeck plays.
When to Pick / Skip
If Encampment is strong, Rocks line is auto-picked. Trashers + Rocks = banked Silvers from upgrades.
Key Combos
Rocks + Remodel / Expand: trash → Silver bonus, upgrade to Province.
Rocks + Mine: $4 Silver → Gold.
Rocks + Treasury: topdeck Silver replays.
Rocks + Trader: trash for many Silvers.
Rocks + KC / TR: gain triggers stack with multi-gain effects.
Rocks + +1 Buy (Margrave, Spice Merchant): scoop multiple Rocks.
Synergies
- Remodel / Expand / Upgrade: trash bonus.
- Encampment: same pile, cycle both.
- Treasury: topdeck.
- Trash-for-benefit cards.
- Mine: $4 → Gold.
- Tribute: differentiated Treasures.
Counters & Bad Matchups
- Silver-averse engines.
- Pure Big Money without trashers.
- Very short games — Encampments don't clear.
Advanced Tips
Encampment + Rocks split pile timing: drain top half to expose bottom.
Buy-phase gain → Silver on deck (T-1 snap). Other-phase gain → Silver to hand.
Rocks → Province via Remodel: also add a Silver. Double tempo gain.
Threepile fork: Encampment, Rocks, plus 1 quick pile = endgame.