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開拓者
Action 2 Empires

Settlers

開拓者

Settlers

Basic Info

  • Type: Action
  • Cost: 2
  • Effect: +1 Card / +1 Action / You may reveal a Copper from your discard pile and put it into your hand.
  • Split pile: 5 Settlers / 5 Bustling Village per pile.

Rating

Cost-2 cantrip + Copper-recovery. Tier A. Rare cantrip slot at $2, plus +1 effective Coin from discard recovery.

Bottom of split pile with Bustling Village. Drain Settlers first to expose Villages.

How to Play

$2 turn — Settlers is auto-buy. Even an opening 2/5 can grab one.

Mid-game with Coppers in discard, Settlers reliably pulls one to hand each play, smoothing $5/$8 turns.

Race-to-Bustling-Village: drain Settlers to flip pile.

When to Pick / Skip

Pick when:

  1. Copper-friendly economies / Big Money hybrid.
  2. Want Bustling Village access.
  3. Need cheap cantrip slot.

Skip when:

  1. Trash-Coppers builds (Chapel, Altar).
  2. Very short games.
  3. Pure Big Money preferring Silver at $3.

Key Combos

Settlers + KC / TR: doubled effect, 2 Coppers to hand.

Settlers + Big-Money: bumps $4/$5/$8 odds.

Settlers + Bustling Village: split pile.

Settlers + Mint / Mine: turn Coppers into Silver / Gold.

Settlers + Merchant Guild: Copper plays bank coffer tokens.

Settlers + Counting House: Coppers in discard.

Synergies

  • KC / TR: doubled.
  • Bustling Village: same pile.
  • Big-Money / Coppersmith.
  • Merchant Guild.
  • Mine: Copper → Silver.
  • Counting House: bank Coppers.

Counters & Bad Matchups

  • Trash-everything builds.
  • Short games.
  • Engines that ignore Coppers.
  • Witch / curse-rush: discard fills with Curses, but you still pull Copper.

Advanced Tips

Reveal optional — only fire if Copper is in discard.

KC + Settlers: +2 cards / +2 actions / 2 Coppers = ~$2 swing.

Drain Settlers first to unlock Bustling Village half — race opponent.

Even on no-Copper plays, Settlers is a $2 cantrip — strong slot card.

Mirror: more Settlers → more Copper retrieval → faster Provinces.