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[Dominion] Wild Hunt Card Guide - Council Room or VP Token Burst

Rating of the Empires card Wild Hunt. Cost 5 Action-Gathering. +3 Cards add 1 VP, or gain Estate + take all VP tokens.

Wild Hunt

Basic Info

  • Type: Action-Gathering
  • Cost: 5
  • Effect: Choose one: (A) +3 Cards, place 1 VP token on Wild Hunt pile. (B) Gain an Estate; if you do, take all VP tokens from the pile.

Rating

Unique "Gathering" card. Choose Council Room-grade draw or VP-pile dump + Estate. Mid-game stacks A (VP), end-game switches B.

Tier A — pilot-dependent. Spamming A without B-cash-out wastes value.

How to Play

Early: $5 buy. Engine core draw+VP.

Mid: Spam A (+3 cards / +1 VP). Stack 10-20 VP.

Late: Switch B → Estate + all VP tokens.

A/B Decision

A continue: Need draw, VP stacking, opponent unlikely to B.

B switch: VP stacked 10+, Estate pile near empty, opponent threatens B.

Key Combos

Wild Hunt + Village: Spam A.

Wild Hunt + +1 Buy: Multi-gain.

Wild Hunt + Crown/Throne: Doubled = +6 cards / 2 VP, or B with Estate gain.

Wild Hunt + Engineer: Estate gain alternate.

Wild Hunt + Temple: Both VP-token related.

Synergies

  • Village/Worker's Village: Chain.
  • +1 Buy: Mass gain.
  • Crown/Throne: Doubling.
  • Engineer: Estate help.
  • Temple: VP-token combo.
  • Overlord: A copy.

Counters & Bad Matchups

  • Estate-empty before B: VP wasted.
  • Heavy trasher: Estate-trash conflict.
  • Short games: No VP accumulation.
  • Hand attacks: Disrupt A spam.

Advanced Tips

A timing: Engine fires, A spam each turn for 10-20 VP.

B miss: Estate pile empty = B nothing. Track Estates.

Mirror: First B wins.

Wild Hunt + Temple synergy: Both VP-token, double dipping.

3-pile: Wild Hunt + Estate empty = end + mass VP.