[Dominion] Wild Hunt Card Guide - Council Room or VP Token Burst
Rating of the Empires card Wild Hunt. Cost 5 Action-Gathering. +3 Cards add 1 VP, or gain Estate + take all VP tokens.
Wild Hunt
Basic Info
- Type: Action-Gathering
- Cost: 5
- Effect: Choose one: (A) +3 Cards, place 1 VP token on Wild Hunt pile. (B) Gain an Estate; if you do, take all VP tokens from the pile.
Rating
Unique "Gathering" card. Choose Council Room-grade draw or VP-pile dump + Estate. Mid-game stacks A (VP), end-game switches B.
Tier A — pilot-dependent. Spamming A without B-cash-out wastes value.
How to Play
Early: $5 buy. Engine core draw+VP.
Mid: Spam A (+3 cards / +1 VP). Stack 10-20 VP.
Late: Switch B → Estate + all VP tokens.
A/B Decision
A continue: Need draw, VP stacking, opponent unlikely to B.
B switch: VP stacked 10+, Estate pile near empty, opponent threatens B.
Key Combos
Wild Hunt + Village: Spam A.
Wild Hunt + +1 Buy: Multi-gain.
Wild Hunt + Crown/Throne: Doubled = +6 cards / 2 VP, or B with Estate gain.
Wild Hunt + Engineer: Estate gain alternate.
Wild Hunt + Temple: Both VP-token related.
Synergies
- Village/Worker's Village: Chain.
- +1 Buy: Mass gain.
- Crown/Throne: Doubling.
- Engineer: Estate help.
- Temple: VP-token combo.
- Overlord: A copy.
Counters & Bad Matchups
- Estate-empty before B: VP wasted.
- Heavy trasher: Estate-trash conflict.
- Short games: No VP accumulation.
- Hand attacks: Disrupt A spam.
Advanced Tips
A timing: Engine fires, A spam each turn for 10-20 VP.
B miss: Estate pile empty = B nothing. Track Estates.
Mirror: First B wins.
Wild Hunt + Temple synergy: Both VP-token, double dipping.
3-pile: Wild Hunt + Estate empty = end + mass VP.