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熟練工
Action 5 Guilds

Journeyman

熟練工

Journeyman

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: Name a card. Reveal cards from your deck until 3 non-matches appear. Put those 3 into your hand; discard the rest.

Rating

Cost-5 filtered terminal-3 draw. "Skip the named card and draw 3" is a unique mechanic. Excellent at dodging Estates / Coppers / Curses while drawing engine pieces.

Rating B+. Cost 5 for 3 cards equals a terminal Lab — but Journeyman skips dead weight. Note: the named copies hit discard, not trash, so they cycle back.

Overall B+. Strong on Curse boards and engine builds. Competes with Witch / Wharf / Throne for the 5-coin slot.

How to Play

5-coin opening as a candidate, though Witch/Wharf/Market often win the slot.

Mid-game keep 1-2 Journeymen. Name "Curse" / "Estate" / "Copper" to skip junk while restoring hand.

End-game, with thinning done, name "Copper" to grab Silvers/Golds reliably.

Naming Choice

Generally name "Curse", "Estate", or "Copper":

  • Curse: Top priority on Curse-spreader boards.
  • Estate: Early to skip starter Estates.
  • Copper: Mid-late once Silver/Gold dominate.

If reveal contains no matches, Journeyman is a vanilla +3-card terminal.

Key Combos

Journeyman + Witch: Self-skip Curses while opponents struggle.

Journeyman + Chapel: Thinning amplifies filtered draw.

Journeyman + Smithy: Stack terminal draw.

Journeyman + Throne Room: TR + Journeyman = 6 filtered draw.

Journeyman + Laboratory: Stack draw.

Journeyman + Cellar: Cellar dumps junk, Journeyman pulls fresh.

Synergies

  • Chapel / Masquerade: Thin to focus.
  • Throne Room: Doubled.
  • Witch: Curse-asymmetric.
  • Smithy: Terminal stack.
  • Cellar: Junk discard combo.
  • Remodel: Trash + gain.

Counters & Bad Matchups

  • Unthinned decks: Named card frequent → discard pile bloats.
  • Terminal-heavy: Journeyman is terminal; Villages required.
  • Short games: Filter benefit limited.
  • Strong 5-cost cards: Witch/Wharf/Market crowd it out.

Advanced Tips

Audit deck before firing — name the most-copied dead card.

Named cards hit discard, not trash. They reshuffle back. Net thinning = 0.

Second Journeyman: Engines OK with 2. 3+ excess.

Journeyman-BM: Silver/Journeyman → Silver → name Copper → Gold → Province. Mid-tier BM variant.

Reveal length: If many matches stacked in deck, reveal can blow through entire deck, triggering early reshuffle.

Post-shuffle Journeyman: Firing right after a reshuffle lets you skim top 3 (filtered) from a fresh deck.