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[Dominion] Herald Card Guide - Cantrip Action Re-trigger

Rating of the Guilds card Herald. Cost 4 Action. +1 Card / +1 Action / reveal top, if Action play it. Overpay topdecks discards.

Herald

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card / +1 Action / reveal top card; if Action, play it.
  • Overpay: Per [1] overpaid, place a card from your discard pile onto your deck.

Rating

A cost-4 cantrip with bonus action re-triggering. Effectively +1 Card / +1 Action / +1 free Action play. Engine-class card.

Rating B+. Cost 4 cantrip body alone matches Lab minus a coin, but the "if Action, play it" rider chains through Action-heavy decks like a village+draw hybrid.

Overpay tops the discard pile, enabling powerful deck control.

Overall B+. Top priority in engine boards; weak in BM.

How to Play

Early-game 4-coin opening for Herald in engine builds. Highest priority on engines.

Mid-game, push Action density to maximize Herald's reveal hits.

End-game, Overpay 4-5 to stack Provinces and engine parts on top of deck.

Action Density Matters

Herald hits only when reveal is Action.

  • 50%+ Actions: Half-time hits.
  • 70%+: Near-always.
  • 30%-: Frequent misses.

Engines with many Actions and few Treasures are ideal. Thin Coppers fast.

Overpay Tactics

Overpay = move discard → topdeck. 1 coin = 1 card.

  • Overpay 1: 1 card. Province on top → next-turn certain.
  • Overpay 2-3: Stack engine parts.
  • Overpay 4+: Mass stack for Province bonanza.

Overpay only at purchase, never on play.

Key Combos

Herald + Herald: Stacked Heralds chain on the topdeck.

Herald + Library / Smithy: Stack draw.

Herald + Throne Room: TR + Herald = +2 cards / +2 Actions / 2 reveals.

Herald + Laboratory: Cantrip stack.

Herald + Chapel: Thin Coppers to lift Action density.

Herald + Sea Hag / Mountebank: Action density boost.

Synergies

  • Throne Room: Doubled re-triggers.
  • Laboratory: Cantrip stacking.
  • Smithy / Library: Terminal draw + Herald chain.
  • Chapel: Trash Coppers, raise Action %.
  • Attacks: Heavy attacks = Herald chain pressure.
  • Herald + Herald + Throne Room: TR-Herald, reveal Herald2, reveal Action3.

Counters & Bad Matchups

  • Treasure-heavy decks: Reveal often Treasure → miss.
  • BM style: Few Actions → Herald hits rarely.
  • Short games: Overpay underused.

Advanced Tips

Read top of deck before play. Time Herald right after a shuffle for max Overpay value.

Overpay shines on coin-overflow turns where Province isn't reachable.

Multiple Heralds: 3-4 in engines for chain density.

Herald chains: A-Herald reveals B-Herald, B reveals C-Action — chains efficiently substitute for Village+Draw.

Herald-BM: Weak. Low Action %.

Discard stack timing: Overpay near a fresh shuffle blunts impact. Best right after shuffle, before resolving Province play.