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広場
Action 4 Guilds

Plaza

広場

Plaza

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +1 Card / +2 Actions / optionally discard a Treasure for +1 Coffers.

Rating

A cost-4 Village (+2 Actions / +1 Card) plus optional Treasure-discard-for-Coffers. Strong cantrip village body alone; the Coffers conversion makes it a top engine card.

Rating A. At cost 4, Plaza beats most Villages on raw stats (Fishing Village level), and adds an economic kicker. A core engine piece on Plaza boards.

Overall A. Always buy 2-3. Engines often run 4-5 copies.

How to Play

Early-game 4-coin slot for Plaza is a top pick on 3-4 splits.

Mid-game, load Plazas heavily. The +2 Actions chain terminals, +1 Card cycles, and Treasure discards stack Coffers.

End-game, dump Coffers for Province turns while Plaza maintains hand size and Action count.

Treasure-Discard Tactics

"Discard a Treasure for +1 Coffers":

  • Discard Copper: Net "Copper → +1 Coffers". Effectively converts Copper to a saved coin.
  • Discard Silver: Usually wrong (Silver = +2 Coin in hand). Only late-game for thinning.
  • Discard Gold: Almost never.

Plaza + Chapel = double Copper-thinning. Plaza alone slowly grinds Coppers into Coffers.

Key Combos

Plaza + Chapel: Two-stage thinning.

Plaza + Smithy: +2 Actions clears terminal collisions.

Plaza + Witch: Same — chain attacks.

Plaza + Market: +1 Buy + Plaza's actions for multi-buy.

Plaza + Laboratory: Draw-stack engines with Plaza splits.

Plaza + Merchant Guild: Both Coffers stackers.

Plaza + Butcher: Plaza Coffers fuel Butcher Province jumps.

Plaza + Throne Room: TR + Plaza = +2 cards / +4 actions / 2 Treasure-discard chances.

Synergies

  • Chapel / Masquerade: Stack thinning.
  • Smithy / Witch: Terminal action chain.
  • Market / Peddler: +1 Buy.
  • Laboratory: Draw stack.
  • Merchant Guild / Baker / Candlestick Maker: Coffers stack.
  • Butcher: Coffers consumer.
  • Throne Room: Doubled.

Counters & Bad Matchups

  • Treasure-thin decks: No discard target.
  • BM style: Village body wasted.
  • Short games: Coffers underused.

Advanced Tips

When playing Plaza, always discard a Copper if held. Steady Coffers grind beats hoarding.

Second-third Plaza: 3-4 in engines. Multi-Plaza chains massive +Action.

Plaza × 2 + 4 terminals = 4 terminals played in one turn.

Plaza-BM: Discard Coppers mid-game, Coffers dump late. Mid-tier BM variant.

End-game: Plaza + Merchant Guild + Bridge can yield 3-Province turns.

Treasure discard is optional. With Silver/Gold only in hand, skip the discard — Plaza acts as cantrip Village.