Plaza
Basic Info
- Type: Action
- Cost: 4
- Effect: +1 Card / +2 Actions / optionally discard a Treasure for +1 Coffers.
Rating
A cost-4 Village (+2 Actions / +1 Card) plus optional Treasure-discard-for-Coffers. Strong cantrip village body alone; the Coffers conversion makes it a top engine card.
Rating A. At cost 4, Plaza beats most Villages on raw stats (Fishing Village level), and adds an economic kicker. A core engine piece on Plaza boards.
Overall A. Always buy 2-3. Engines often run 4-5 copies.
How to Play
Early-game 4-coin slot for Plaza is a top pick on 3-4 splits.
Mid-game, load Plazas heavily. The +2 Actions chain terminals, +1 Card cycles, and Treasure discards stack Coffers.
End-game, dump Coffers for Province turns while Plaza maintains hand size and Action count.
Treasure-Discard Tactics
"Discard a Treasure for +1 Coffers":
- Discard Copper: Net "Copper → +1 Coffers". Effectively converts Copper to a saved coin.
- Discard Silver: Usually wrong (Silver = +2 Coin in hand). Only late-game for thinning.
- Discard Gold: Almost never.
Plaza + Chapel = double Copper-thinning. Plaza alone slowly grinds Coppers into Coffers.
Key Combos
Plaza + Chapel: Two-stage thinning.
Plaza + Smithy: +2 Actions clears terminal collisions.
Plaza + Witch: Same — chain attacks.
Plaza + Market: +1 Buy + Plaza's actions for multi-buy.
Plaza + Laboratory: Draw-stack engines with Plaza splits.
Plaza + Merchant Guild: Both Coffers stackers.
Plaza + Butcher: Plaza Coffers fuel Butcher Province jumps.
Plaza + Throne Room: TR + Plaza = +2 cards / +4 actions / 2 Treasure-discard chances.
Synergies
- Chapel / Masquerade: Stack thinning.
- Smithy / Witch: Terminal action chain.
- Market / Peddler: +1 Buy.
- Laboratory: Draw stack.
- Merchant Guild / Baker / Candlestick Maker: Coffers stack.
- Butcher: Coffers consumer.
- Throne Room: Doubled.
Counters & Bad Matchups
- Treasure-thin decks: No discard target.
- BM style: Village body wasted.
- Short games: Coffers underused.
Advanced Tips
When playing Plaza, always discard a Copper if held. Steady Coffers grind beats hoarding.
Second-third Plaza: 3-4 in engines. Multi-Plaza chains massive +Action.
Plaza × 2 + 4 terminals = 4 terminals played in one turn.
Plaza-BM: Discard Coppers mid-game, Coffers dump late. Mid-tier BM variant.
End-game: Plaza + Merchant Guild + Bridge can yield 3-Province turns.
Treasure discard is optional. With Silver/Gold only in hand, skip the discard — Plaza acts as cantrip Village.