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[Dominion] Stonemason Card Guide - Trash + 2 Gain + Overpay

Rating of the Guilds card Stonemason. Cost 2 Action. Trash a card; gain 2 cards each costing less. Overpay: gain 2 Actions of overpaid cost.

Stonemason

Basic Info

  • Type: Action
  • Cost: 2
  • Effect: Trash a card from your hand; gain 2 cards each costing less.
  • Overpay: Gain 2 Action cards each costing the amount overpaid.

Rating

Cost 2 with "trash + gain 2" — a strict upgrade in efficiency over Remodel-class cards. Plus the Overpay "gain 2 Actions of overpaid cost" is exceptional.

Rating A. The 2-for-1 swap shape is extremely efficient. Trash Gold (6) → 2 cost-5 Actions (e.g., 2 Witches). Overpay 5 → 2 cost-5 Actions immediately.

Always 1-2 on Stonemason boards. Engines exploit the Overpay for explosive ramp.

How to Play

Early-game 2-coin slot for Stonemason. Trash + gain combo competes with Chapel/Baron/Silver.

Mid-game: trash Estates/Coppers (note: Copper trash gains nothing — under cost 0 = nothing) for 2 weak cards. Trash Silver / Smithy for 2 cost-2 or cost-3 cards.

End-game: Overpay 5+ to gain 2 strong Actions (Witch ×2 / Throne ×2).

Trash + Gain Patterns

Trash card → 2 cards each costing less:

  • Estate (2): 2 cost-1-or-less cards = Curse only (rare use).
  • Copper (0): No gain (no cost-under-0 cards).
  • Silver (3): 2 cost-2-or-less = Estates / cost-2 Actions.
  • Smithy (4): 2 cost-3 = Silvers / Woodcutters.
  • Gold (6): 2 cost-5 = strong Actions (Witch / Throne).

"Trash Gold for 2 Witches" is a famous power play.

Overpay Tactics

Overpay X → 2 Actions costing X:

  • Overpay 2 (total 4): 2 cost-2 Actions (CSM / Stonemason).
  • Overpay 4 (total 6): 2 cost-4 Actions (Smithy / Witch).
  • Overpay 5 (total 7): 2 cost-5 Actions (Witch / Throne).

Overpay yields Actions only — no Treasures (Gold etc.).

Key Combos

Stonemason + Chapel: Stack thinning.

Stonemason + Remodel: Trash + gain chain.

Stonemason + Bridge: Cost reduction stacks Overpay value.

Stonemason + Candlestick Maker: Same cost-2 pickup.

Stonemason + Butcher: Trash + mass-gain combo.

Stonemason + Throne Room: TR + Stonemason = 2 trashes + 4 gains.

Stonemason + Merchant Guild: Overpay buys → multiple Coffers.

Synergies

  • Chapel / Masquerade: Stacked thinning.
  • Remodel / Expand: Trash + gain.
  • Bridge: Cost reduction.
  • Candlestick Maker: Same cost-2.
  • Butcher: Mass-gain combo.
  • Throne Room: Doubled.
  • Merchant Guild: Coffers stack.

Counters & Bad Matchups

  • Trash-empty decks: No targets.
  • Terminal-heavy: Stonemason itself terminal.
  • No Overpay coin: Halved value.
  • Short games: Overpay underused.

Advanced Tips

Audit deck before firing — never trash Copper (no gain). Trash Silver/Gold for upgrade.

Overpay shines on Province-unreachable coin (4-7 Coin).

Second-third Stonemason: Engines OK with 3-4 for Overpay-spam.

Stonemason-BM: Weak. Estate × 2 isn't useful. Engine-only.

Stonemason chain: Stonemason gains a Stonemason → next turn chain.

Overpay has no upper limit. Pay 8+ for cost-6 Actions (no Gold via Overpay).