[Dominion] Inn Card Guide - Shuffle-On-Gain Village Drawer
Rating of the Hinterlands card Inn. Cost 5 Action. +2 Cards +2 Actions, discard 2; on-gain shuffle Inn-named Actions back into deck.
Inn
Basic Info
- Type: Action
- Cost: 5
- Effect: +2 Cards / +2 Actions / Discard 2 cards. When you gain this, reveal any number of Action cards from your discard pile and shuffle them into your deck.
Rating
Hinterlands' shuffle-on-gain village. +2 / +2 (Village) with -2 discard penalty, but the on-gain shuffle is unique — pulls Actions (including itself) from discard back into the deck.
On-gain shuffle accelerates engine assembly and lets Inn re-fire instantly.
Community consensus: distinct Hinterlands village, key sleeper power. Tier A.
How to Play
Buy 1-2 at $5. On gain, revive Actions from discard.
Mid: Village role +2 Actions. 2-discard absorbs Estate / Copper deadweight.
Multi-Inn chains amplify on-gain shuffles.
Key Combos
Inn + Embassy: Gain Embassy, then Inn pulls Embassy back to deck.
Inn + Witch: Gain Witch, Inn pulls Witch back. Sustained curse-spread.
Inn + Margrave: Margrave revival.
Inn + Fool's Gold: FG is Treasure (not subject to on-gain shuffle), but use as 2-discard fuel.
Inn + King's Court: +4 / +4 / 4-discard.
Synergies
- Embassy: Heavy-draw revival.
- Witch: Sustained attack.
- Margrave: Attack-draw revival.
- Border Village: Action support.
- King's Court / Throne Room: Doubling.
- Chapel / Masquerade: Thinning offsets discard.
- Spice Merchant: +Buy.
Counters & Bad Matchups
- Trash-poor decks: 2-discard kills key cards.
- Short games: On-gain shuffle wasted.
- No-terminal-collision boards: +2 Actions excess.
Advanced Tips
On-gain shuffle: Just after gaining Inn, choose discard's strong Actions (Embassy, Witch, Margrave) to pull back. Available next turn.
Discard priority: Estate > Copper > useless terminal.
Cap: 2-3 copies. On-gain chain stays strong.
Inn itself reshuffles: On-gain effect can include Inn — sets up Inn loops next turn.
KC + Inn: +4 / +4 / 4-discard. Engine heart.
Buy timing: Buy Inn when discard has strong Actions to revive.
3-pile to-go: Multi-Inn buys = pile drain candidate.