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[Dominion] Inn Card Guide - Shuffle-On-Gain Village Drawer

Rating of the Hinterlands card Inn. Cost 5 Action. +2 Cards +2 Actions, discard 2; on-gain shuffle Inn-named Actions back into deck.

Inn

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +2 Cards / +2 Actions / Discard 2 cards. When you gain this, reveal any number of Action cards from your discard pile and shuffle them into your deck.

Rating

Hinterlands' shuffle-on-gain village. +2 / +2 (Village) with -2 discard penalty, but the on-gain shuffle is unique — pulls Actions (including itself) from discard back into the deck.

On-gain shuffle accelerates engine assembly and lets Inn re-fire instantly.

Community consensus: distinct Hinterlands village, key sleeper power. Tier A.

How to Play

Buy 1-2 at $5. On gain, revive Actions from discard.

Mid: Village role +2 Actions. 2-discard absorbs Estate / Copper deadweight.

Multi-Inn chains amplify on-gain shuffles.

Key Combos

Inn + Embassy: Gain Embassy, then Inn pulls Embassy back to deck.

Inn + Witch: Gain Witch, Inn pulls Witch back. Sustained curse-spread.

Inn + Margrave: Margrave revival.

Inn + Fool's Gold: FG is Treasure (not subject to on-gain shuffle), but use as 2-discard fuel.

Inn + King's Court: +4 / +4 / 4-discard.

Synergies

  • Embassy: Heavy-draw revival.
  • Witch: Sustained attack.
  • Margrave: Attack-draw revival.
  • Border Village: Action support.
  • King's Court / Throne Room: Doubling.
  • Chapel / Masquerade: Thinning offsets discard.
  • Spice Merchant: +Buy.

Counters & Bad Matchups

  • Trash-poor decks: 2-discard kills key cards.
  • Short games: On-gain shuffle wasted.
  • No-terminal-collision boards: +2 Actions excess.

Advanced Tips

On-gain shuffle: Just after gaining Inn, choose discard's strong Actions (Embassy, Witch, Margrave) to pull back. Available next turn.

Discard priority: Estate > Copper > useless terminal.

Cap: 2-3 copies. On-gain chain stays strong.

Inn itself reshuffles: On-gain effect can include Inn — sets up Inn loops next turn.

KC + Inn: +4 / +4 / 4-discard. Engine heart.

Buy timing: Buy Inn when discard has strong Actions to revive.

3-pile to-go: Multi-Inn buys = pile drain candidate.