[Dominion] Jack of All Trades Card Guide - Versatile $4 Terminal
Rating of the Hinterlands card Jack of All Trades. Cost 4 Action. Gain Silver, look top, may discard, draw to 5, may trash a non-Treasure.
Jack of all Trades
Basic Info
- Type: Action
- Cost: 4
- Effect: Gain a Silver. Look at the top card of your deck; you may discard it. Draw until you have 5 cards in hand. You may trash a non-Treasure from your hand.
Rating
Hinterlands' all-purpose terminal. Four functions in one card: Silver gain, scry+discard, hand-refill, non-Treasure trash. At cost 4 unmatched value. No +1 Action, but rolls four cards into one.
Community consensus: defining BM card of Hinterlands, stronger than vanilla Silver as a $4 pickup. Tier A.
How to Play
Top $4 pick on 5/2 splits. "Jack-BM" is the iconic Hinterlands BM variant.
Mid: Silver gain + refill + Estate trash compound the deck density turn over turn.
Maximum value when hand is 3 or fewer cards (refill 2-3 cards).
Key Combos
Jack + Witch: You build density, opponents drown in Curses. One of the strongest BM combos.
Jack + Fool's Gold: Both Treasure-feeders.
Jack + Trader: Silver gain doubled.
Jack + Crossroads: Crossroads VP-draw, Jack refills + trashes.
Jack + Throne Room: 2 Silvers, 2 refills, 2 trashes.
Synergies
- Witch: Density + Curse spread.
- Fool's Gold: BM boost.
- Trader: Silver auto.
- Crossroads: VP-draw + assist.
- Throne Room / King's Court: Doubling.
- Duchess: BM hybrid.
- Remodel: Silver to Gold.
Counters & Bad Matchups
- Engine boards: No +1 Action.
- Stronger trasher present: Chapel/Masquerade more efficient.
- Short games: Silver accumulation too slow.
Advanced Tips
Trash priority: Estate > unwanted non-Treasure terminal. Cannot trash Coppers (Treasure).
Scry usage: Discard Estates/Curses on top to refill better.
Refill power: Hand of 3 = +2 draw; hand of 2 = +3.
5/2 splits: Jack ($4) + Silver ($2 or $2 alt) standard.
Jack-BM: Jack/Silver → 2nd Jack → Silver/Silver → Gold → Province.
Witch combo: Jack accumulates Silver while opponents drown — BM mirror decides on Jack count.
Cap: 1 mostly, 2 for stability, 3+ excess.