[Dominion] Trader Card Guide - Trash to Silver + Gain Reaction
Rating of the Hinterlands card Trader. Cost 4 Action-Reaction. Trash for Silvers per cost; reveal to convert any gain to Silver.
Trader
Basic Info
- Type: Action-Reaction
- Cost: 4
- Effect: Trash a card from your hand. Gain a Silver per $1 it costs. Reaction: when you gain a card, you may reveal this from your hand to exchange the card for a Silver.
Rating
Hinterlands' specialty trasher + reaction. As Action: trash a card, gain Silvers equal to its cost. Estate ($2) = 2 Silvers; Copper ($0) = 0; Gold ($6) = 6 Silvers.
Reaction is decisive vs. cursers — convert incoming Curse into Silver. Top counter to Witch.
Community consensus: best Curse-counter card; useful in BM. Tier A.
How to Play
Open buy at $4. Top priority on Witch boards.
Mid: Reveal Trader on Curse incoming → Silver instead.
Trash dead cards (Estates, Ruins, Curses) for multi-Silver gains.
Key Combos
Trader + Witch: React to opponent's Witch — convert Curse to Silver.
Trader + Estate: 2 Silvers per Estate trashed.
Trader + Gold: 6 Silvers (extreme thinning).
Trader + Mine (Base): Silver → Gold chain.
Trader + Ambassador: Pass-back enables Trader-fueled engine.
Synergies
- Witch (Base): Curse counter.
- Mine (Base): Silver → Gold.
- Remodel: Mass-Silver convert.
- Jack of All Trades: Silver-based synergy.
- Throne Room: Doubling.
- Spice Merchant: Silver assist.
- Develop: Trash chain.
Counters & Bad Matchups
- No Curser, few trash targets: Both sides ineffective.
- Pure engines (Silver-averse): Silver pile-up disrupts.
- Short games: Silver too slow.
Advanced Tips
Curse defense: Keep Trader in hand when Witch threatens.
Trash priority: Estate ($2) → 2 Silvers efficient.
Don't forget reaction: On opponent's turn, when Curse incoming, reveal Trader.
Cap: 1-2 copies. 3+ excess.
KC + Trader: 2 trashes + many Silvers.
Reaction timing: Triggered on gain processing — timing crucial.