[Dominion] Tunnel Card Guide - Discard Trigger Gold Generator
Rating of the Hinterlands card Tunnel. Cost 3 Victory-Reaction. 2VP. Reveal when discarded outside Cleanup to gain a Gold.
Tunnel
Basic Info
- Type: Victory-Reaction
- Cost: 3
- Effect: Worth 2 VP. When you discard this other than during Cleanup, you may reveal it to gain a Gold.
Rating
Hinterlands' specialty Victory card. 2 VP at $3 (mild price-per-VP), but the discard-trigger Gold generator is exceptional. With reliable discard outlets (Council Room, Oracle, Inn, Crossroads, Steward, etc.), Tunnel becomes a Gold factory.
Community consensus: variable from S to B depending on discard support — but with enabling cards, S-tier. Tier A.
How to Play
Buy at $3 — but only if discard outlets exist on the board.
Mid: Use discarders (Council Room, Oracle, Inn, Crossroads, Steward, Cellar) to discard Tunnel for Gold.
Late: Tunnel itself = 2 VP, keep buying.
When to Pick / Skip
Strong when supply has multiple discard mechanisms:
- Council Room (forced opponent draw, less direct).
- Oracle, Crossroads, Steward, Inn, Fishing Village (action-driven discard).
- Cellar / Throne Room + Cellar (mass discard).
If no discard outlets, Tunnel is just an overpriced 2-VP card. Skip.
Key Combos
Tunnel + Crossroads: Crossroads draws VP (Tunnel), discard later for Gold.
Tunnel + Oracle: Oracle force-discards top of deck for opponent and self options.
Tunnel + Inn: Inn shuffle discards Tunnel.
Tunnel + Cellar (Base): Multi-discard for multi-Gold.
Tunnel + Steward: Steward 2-discard mode.
Tunnel + Throne Room + Cellar/Steward: Doubled discard = 2 Golds in one turn.
Tunnel + Library (Base): Library discards Tunnel when over 7-card draw.
Synergies
- Council Room (Base): Force-cycle.
- Oracle: Top discard.
- Crossroads: VP-draw + Tunnel.
- Inn: On-gain shuffle.
- Steward: Trash + discard.
- Cellar (Base): Optional discard.
- Library (Base): 7+ discard.
- Throne Room: Doubled discard.
Counters & Bad Matchups
- No discarders on board: Tunnel never reveals → just an overpriced 2 VP.
- Short games: Gold-stacking too slow.
- Attack-free safe boards: Tunnel relies on self-discard.
Advanced Tips
Discarder secured first: Buy 2+ discard cards before Tunnel.
Gain timing: Just after gaining Tunnel, line up next-turn discard for instant Gold.
Multi-buy: 4-6 Tunnels for sustained Gold + 8+ VP.
Crossroads combo: Crossroads +1 Card per VP draws Tunnels into hand. Discard later turns.
Inn combo: Inn on-gain shuffle reveals Tunnel back to deck (but not strictly a Cleanup-external discard, depends on ruling).
Steward combo: 2-discard pulls 2 Tunnels = 2 Golds. Maximum efficiency.
3-pile to-go: Tunnel is $3 — pile drains alongside Estate stack.