[Dominion] Silk Road Card Guide - VP-Density Victory Card
Rating of the Hinterlands card Silk Road. Cost 4 Victory. Worth 1 VP per 4 Victory cards in your deck.
Silk Road
Basic Info
- Type: Victory
- Cost: 4
- Effect: Worth 1 VP for every 4 Victory cards in your deck (round down).
Rating
Hinterlands' density-VP card. Cost 4 = 1 VP per 4 VP cards. Silk Road counts itself — 4 Silk Roads = 4 VP without other VP.
3-pile-to-go protagonist. Drain Estate + Silk Road + third pile to end.
Community consensus: 3-pile key, board-dependent explosive. Tier B+.
How to Play
3-pile-to-go pillar. Mass-buy Estates + Silk Roads for endgame VP.
Mid+: Keep Estates to amplify Silk Road density.
4 Silk Roads + 6 Estates + 3 Duchies = 4 + 6 + 9 + 3 = 22 VP.
Key Combos
Silk Road + Mass Estate: Don't trash Estates; feed Silk Road.
Silk Road + Great Hall (Intrigue): VP + draw.
Silk Road + Crossroads: VP-card draw.
Silk Road + +1 Buy: Multi-buy per turn.
Synergies
- Great Hall (Intrigue): VP + draw.
- Crossroads: VP draw support.
- +1 Buy (Margrave, Spice Merchant): Multi-buy.
- Duchy: VP density.
- Tunnel: VP + reaction.
- Border Village: BV gains Silk Road (cost 4).
Counters & Bad Matchups
- Trasher boards (Chapel, Masquerade): Estate loss erodes density.
- Pure draw engines: Silk Road/Estate clog draw.
- Standard Province game: Silk Road outpaced by Provinces.
Advanced Tips
3-pile-to-go: 10 Silk Roads + 8 Estates + third pile = end.
VP count includes Estate/Duchy/Province/Silk Road/Tunnel/Great Hall.
8 Silk Roads + 6 Estates = 14 VP cards = 3 × 8 + 1 × 6 = 30 VP.
Cap: 6-8 copies.
BV gain: Buy BV (cost 6), gain Silk Road (cost 4) bonus.