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[Dominion] Conspirator Card Guide - Action-Density Cantrip

Rating of the Intrigue card Conspirator. Cost 4 Action. +$2; if 3+ Actions played this turn, +1 Card / +1 Action.

Conspirator

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +$2. If you've played 3 or more Actions this turn (counting this), +1 Card / +1 Action.

Rating

Intrigue's "action-density payoff" card. Base +$2 plus, in built-up engines, the cantrip mode "+1 Card / +1 Action." A +$2 cantrip is Festival-tier strength.

Defining trait: "conditional cantrip." Without engine support, just a +$2 terminal (Silver-equivalent). In engine boards, surpasses Festival (+$2 cantrip). Strongly supply-dependent.

In engine boards, "3rd-Action-onwards = Conspirator spam" is the play. Village → Village → Conspirator → Conspirator → ... with +$1 / +1 draw / +1 Action sustained.

Tier B to A. Engine environment: S; BM environment: C (Silver-tier). Wide swing depending on supply.

How to Play

Early: $4 buy candidate. BM = Silver; Engine = Conspirator.

Mid: Build Village → Conspirator → Conspirator chain. Conspirator after 3+ actions cantrips.

End: Conspirator = stable +$2 source. Engine plays 2-3 Conspirators per turn for +$4-$6.

The "3rd Action" Condition

What "3rd action played this turn" means:

  1. 1st: any Action.
  2. 2nd: any Action.
  3. 3rd+: Conspirator cantrips.

A standalone Conspirator does NOT cantrip itself. Need Villages (+ Actions) to enable.

Example: Village (+2 Actions) → Conspirator (2nd, +$2 only) → Conspirator (3rd, +$2 / +1 Card / +1 Action) → Conspirator (4th, also cantrip)...

Building Conspirator Chains

Conspirator shines in chains:

  1. 1 Village + 2-3 Conspirators: Village covers actions, 2nd+ Conspirators cantrip.
  2. 2 Villages + 3-4 Conspirators: 4+ actions secured, all Conspirators cantrip.
  3. Minion (cantrip Village itself) + Conspirator: Minion-spam hits 3 actions easily.

Ideal: 3-4 Conspirators. 1st as terminal, 2nd-3rd+ as cantrip.

Key Combos

Conspirator + Village: Standard combo. Village +2 Actions enables Conspirator cantrip.

Conspirator + Mining Village: +2 Actions + Conspirator chain. Self-trash for +$2.

Conspirator + Shanty Town: +2 Actions + conditional draw. Excellent fit.

Conspirator + Minion: Minion is Action; spam hits 3-action threshold.

Conspirator + Conspirator: 1st = +$2 only. 2nd+ cantrips (after 3 actions).

Conspirator + Great Hall: GH (+1 Action / +1 Card) helps hit 3-action mark.

Conspirator + Throne Room: TR + Conspirator = +$4 / conditional +2 Cards / +2 Actions.

Conspirator + King's Court (Prosperity): KC + Conspirator = +$6 / 3 cantrips.

Conspirator + Bridge: Cost reduction + economy acceleration.

Synergies

  • Village: Standard support.
  • Mining Village: Action + coin.
  • Shanty Town: Conditional draw.
  • Minion: Universal Action.
  • Great Hall: VP + Action.
  • Throne Room: Doubles.
  • King's Court (Prosperity): Triples.
  • Bridge: Cost reduction.
  • Masquerade: Thinning + draw.
  • Upgrade: Action density + transformation.

Counters & Bad Matchups

  • Pure BM: Silver enough; Conspirator wasted.
  • Heavy terminal supplies: Smithy / Torturer collisions, can't hit 3 actions.
  • No Villages: Standalone +$2 only.
  • No thinning: Deck too thick, chain breaks.
  • Heavy attacks: Militia hand-strip breaks chain.

Advanced Tips

Order matters: First Conspirator = 2nd-or-earlier action = +$2 only. Play Villages first to set up 3+ count for Conspirators.

"Conspirator-only 3 actions": 3 Conspirators in a row → 1st = +$2 (2nd-action), 2nd = cantrip (3rd), 3rd = cantrip.

Terminal management: All-Conspirator deck collapses. At least 1 Village minimum.

KC + Conspirator: 1 KC plays Conspirator 3x. The 3rd play guaranteed cantrips. +$6 / +2 Cards / +2 Actions.

3-pile-out condition: Conspirator 10 + Village 10 + Estate 8 = pile-out. Province-skip viable.

Conspirator BM impossible: Solo = Silver-tier. BM-buy makes Conspirator inferior. Engine-only.

Minion synergy: Minion is itself an Action; Minion → Conspirator → Conspirator hits the threshold.

Pre-Province Conspirator: Pre-megaturn, Conspirator pads coin. Post deck-cycle economy aid.