[Dominion] Diplomat Card Guide - Conditional Cantrip + Reaction
Rating of the Intrigue card Diplomat. Cost 4 Action-Reaction. +2 Cards; if hand 5+ +2 Actions; reveal to draw 2 + discard 3 vs Attack.
Diplomat
Basic Info
- Type: Action-Reaction
- Cost: 4
- Effect: +2 Cards. If you have 5 or fewer cards in hand (after drawing), +2 Actions. Reaction: When another player plays an Attack card, you may reveal this from a hand of 5+ cards; if you do, +2 Cards then discard 3.
Rating
Intrigue's multi-function Reaction. +2 Cards draw, conditional +2 Actions, Attack-mitigation in one card. Cost 4 versatile.
Defining trait: Reaction mode. On attack, draw 2 / discard 3 = quality improvement + attack mitigation.
Tier B to B+. Strong on attack-heavy boards. Mediocre cantrip-draw on attack-free boards.
How to Play
Early: $4 buy. First Diplomat = plain draw.
Mid: Hold for Attack reaction.
End: +2 Cards for Province draw.
Reaction Mode
"+2 Cards / discard 3":
- Weak hand: Cycle Estates/Coppers for stronger cards.
- Hand quality improvement: Attack-defense + filter combo.
- Strong-card retention: Discard only weak cards.
Key Combos
Diplomat + Chapel: Thinning + draw.
Diplomat + Masquerade: Thinning + draw + draw.
Diplomat + Market: Universal.
Diplomat + Smithy: Draw stack.
Diplomat + King's Court (Prosperity): KC + Diplomat = +6 Cards + conditional +6 Actions.
Diplomat + Throne Room: TR + Diplomat = +4 Cards + conditional +4 Actions.
Diplomat + Minion: Reset triggers Diplomat reaction.
Diplomat + Witch/Torturer: Defense boost on attack-heavy boards.
Synergies
- Chapel: Thinning.
- Masquerade: Thin + draw.
- Market: Universal.
- Smithy: Draw.
- King's Court: Triples.
- Throne Room: Doubles.
- Minion: Chain.
- Witch/Torturer boards: Defense.
- Conspirator: Action count.
- Duke: $5 frequency.
Counters & Bad Matchups
- No-attack environments: Reaction wasted.
- Hand 6+ decks: +2 Action condition fails.
- Already-thin: Draw is just cantrip-quality.
- Heavy terminals: Diplomat also terminal without +2 Actions trigger.
- Pure BM: Silver suffices.
Advanced Tips
5-card condition: Keep hand ≤5 pre-draw (discard-cards combo).
Reaction usage: On Attack, always reveal for +2 Cards / 3 discards. Discard Estates, hold strong cards.
Multi-stack: 2-3 = chain (5-card condition easier to hit).
KC + Diplomat: KC + Diplomat = +6 Cards + conditional +6 Actions.
3-pile-out: Diplomat 10 + Estate 8 + 1 pile.
Duke: $5 frequency + Province draw via +2 Cards.
"Diplomat vs. Smithy": Smithy = unconditional +3 Cards. Diplomat = conditional +2 + Reaction. Attack-heavy = Diplomat; peaceful = Smithy.
Reaction is optional: "may reveal" — skip if hand is all strong cards.