[Dominion] Mill Card Guide - Cantrip VP + Discard for Coin
Rating of the Intrigue card Mill. Cost 4 Action-Victory. +1 Card / +1 Action; optional discard 2 for +$2; 1 VP.
Mill
Basic Info
- Type: Action-Victory
- Cost: 4
- Effect: +1 Card / +1 Action. You may discard 2 cards: if you do, +$2. At end of game, 1 VP.
Rating
Intrigue's cantrip-Victory hybrid. +1 Card / +1 Action cantrip + 1 VP + optional "discard 2 for +$2" economy. Cost-4 multi-function.
Defining trait: cantrip + VP + optional economy. A Great Hall ($3, +1 Card / +1 Action / +1 VP) plus the discard-for-coin option.
Tier B+ to A. Engine VP staple. BM-inferior to Silver but doesn't bloat function (cantrip).
How to Play
Early: $4 buy candidate. Competing with Great Hall ($3) + Silver ($3).
Mid: Draw Mill for cantrip + VP. Discard Estates / Coppers for +$2 to accelerate.
End: Mill VP + Province VP combine for the finish.
Discard Choice
"Discard 2 or not":
- Estate + Copper: Weak cards out for +$2 (Province support).
- Don't discard strong cards: Hold Gold / key Actions.
- Pure cantrip: Skip discard.
- Emergency economy: At $6 needing $8, discard.
Key Combos
Mill + Great Hall: Both cantrip-VP. Double engine VP source.
Mill + Chapel: Thinning + cantrip stability.
Mill + Masquerade: Thinning + draw.
Mill + Smithy: Smithy terminal + Mill cantrip.
Mill + Market: Universal +1 Buy / +1 Action support.
Mill + Festival: Economy.
Mill + King's Court (Prosperity): KC + Mill = +3 Cards / +3 Actions / discard 6 for +$6.
Mill + Throne Room: TR + Mill = +2 Cards / +2 Actions / discard 4 for +$4.
Mill + Cellar: Cellar discards, redraw with Mill VP retained.
Synergies
- Great Hall: VP + cantrip.
- Chapel: Thinning.
- Masquerade: Thin + draw.
- Smithy: Draw support.
- Market: Universal.
- Festival: Economy.
- King's Court: Triples.
- Throne Room: Doubles.
- Cellar: Discard-cycle.
- Duke: $5 frequency.
Counters & Bad Matchups
- Pure Province engines: VP cards bloat (Mill is cantrip, mitigated).
- No trashing: Mills bulk deck.
- Militia: Hand-strip breaks cantrip.
- Strong $4 alternatives: Ironworks / Bridge / Minion ($5) compete.
Advanced Tips
"Discard last": See hand → discard for $8, hold otherwise.
Multi-Mill: 3-4 stacked = stable VP source. Engine core.
KC + Mill: KC + Mill = +3 Cards / +3 Actions / 6-discard for +$6. 1-turn explosion.
3-pile-out: Mill 10 + Estate 8 + 1 pile.
Duke synergy: Mill $5-frequent (discard for +$2 + Copper = $5) → Duchy/Duke.
Mill VP count: 5 Mills = 5 VP. Province-tier VP for engines.
"Nothing to discard": Strong-card hand only → skip discard, cantrip mode.