[Dominion] Steward Card Guide - 3-Choice Terminal
Rating of the Intrigue card Steward. Cost 3 Action. Choose +2 Cards / +$2 / Trash 2.
Steward
Basic Info
- Type: Action
- Cost: 3
- Effect: Choose one — +2 Cards / +$2 / Trash 2 cards from hand.
Rating
Intrigue's universal terminal. Cost 3 with 3-choice (+2 Cards / +$2 / Trash 2). Different roles each deck-building phase.
Defining trait: thinning + draw + economy in one card. Mini Chapel + mini Smithy + Silver, in 1 buy.
Tier B+ to A. Each effect is below standalone equivalents, but cost-3 flex is the edge.
How to Play
Early: $3 buy. First Steward = Trash 2 (Estate + Copper) for thinning.
Mid: +2 Cards / +$2 modes per deck-building phase.
End: +$2 for Province; +2 Cards for Province draw.
3-Choice Decision
"Pick 1 of 3":
- Trash 2: Early, thinning priority.
- +2 Cards: Mid-late, draw priority.
- +$2: Economy support, pre-Province.
1 Steward = 1 choice/turn. Multi-stack lets each turn pick differently.
Key Combos
Steward + Chapel: 2-stage thinning. Chapel 4 + Steward 2 = 6-trash.
Steward + Masquerade: Thin + draw.
Steward + Throne Room: TR + Steward = 2 choices. +4 Cards, or trash+draw mix.
Steward + King's Court (Prosperity): KC + Steward = 3 choices. +6 Cards, +$6, 6-trash, or mix.
Steward + Festival: Economy + terminal complement.
Steward + Market: Universal support.
Synergies
- Chapel: 2-stage thin.
- Masquerade: Thin + draw.
- Throne Room: Doubles to 2 picks.
- King's Court: Triples to 3 picks.
- Festival: Economy.
- Market: Universal.
- Smithy: Draw stack.
- Duke: $5 frequency.
- Great Hall: VP + draw.
- Tailor (Dark Ages): Trash + gain.
Counters & Bad Matchups
- Already-thin decks: Trash option fizzles.
- Heavy terminals: Steward also terminal.
- Pure BM: Silver suffices.
- Don't-want-to-trash decks: Thin function unused.
- Single-purpose-suffices supplies: Chapel or Smithy alone.
Advanced Tips
Choose last: See hand, decide.
Multi-stack: 2-3 = different picks per turn.
KC + Steward: KC + Steward = 3 choices. +$6 (Province), 6-trash (massive thin), +6 Cards (megaturn).
Early-trash priority: First Steward trashes; 2nd+ situational.
Duke strategy: Steward +$2 + $5 frequency, or trash for thinning.
"Steward vs. Chapel": Chapel = 4-trash. Steward = 2-trash + 2 alt picks. Speed = Chapel; flex = Steward.
3-pile-out: Steward 10 + Estate 8 + 1 pile.
Mid-game shift: Early trash → mid +2 Cards → late +$2.