[Dominion] Trading Post Card Guide - 2-for-1 Silver Trasher
Rating of the Intrigue card Trading Post. Cost 5 Action. Trash 2 from hand; gain a Silver to hand.
Trading Post
Basic Info
- Type: Action
- Cost: 5
- Effect: Trash 2 cards from your hand. If you did, gain a Silver to your hand.
Rating
Intrigue's heavy thinner + converter. 2-trash → Silver-to-hand. Less efficient than Chapel (4-trash), but Silver-to-hand (immediate use) is the edge.
Defining trait: simultaneous "thin + economy." Estate ×2 → Silver = -1 card net + immediate +$2.
Tier B+ to A. Below Chapel/Masquerade, but cost-5 stable thin + economy. BM and engine both viable.
How to Play
Early: $5 buy. First TP = 2 Estates → Silver.
Mid: 2 Coppers → Silver (pure economy boost). Or Estate + Copper → Silver.
End: Junk × 2 → Silver for Province support.
Trash-Target Selection
"2-card trash" priority:
- 2 Estates: -2 VP, +1 Silver = thin + economy.
- 2 Coppers: Pure economy boost (2 Coppers = $2, Silver = $2; net = thinning).
- Estate + Copper: Hybrid.
- Junk Action + Estate: Terminal-overload relief.
If hand lacks 2 trashable cards, effect fizzles.
Key Combos
Trading Post + Chapel: Two-stage thinning.
Trading Post + Masquerade: Estate-pass plus thinning.
Trading Post + Mine (Base): Silver → Gold upgrade. TP mass-Silvers, Mine upgrades.
Trading Post + Mining Village: Self-trash for +$2.
Trading Post + Festival: Economy support.
Trading Post + King's Court (Prosperity): KC + TP = 3 trashes + 3 Silvers (6 hand cards lost, 3 Silvers).
Trading Post + Bridge: Cost reduction.
Synergies
- Chapel: Two-stage thin.
- Masquerade: Thin + pass.
- Mine (Base): Silver upgrades.
- Mining Village: Self-trash + coin.
- Festival: Economy.
- King's Court: Triples.
- Throne Room: Doubles.
- BM generally.
- Council Room: +Buy.
- Duke: $5 frequency.
Counters & Bad Matchups
- Already-thin decks: No trash targets.
- Don't-want-to-trash decks: Silver/Gold-centric → hard target choice.
- Heavy terminals: TP also terminal.
- Pure thinning (Chapel only): Chapel may suffice.
Advanced Tips
"2-trash dilemma": 1 Estate + 1 Copper as only targets — trash for Silver, or hold.
Multiple TPs: 2-3 stack for ongoing thinning. Unlike Chapel, sustainable.
KC + TP: 1 KC plays TP 3x. 6 trashes + 3 Silvers. 1-turn deck overhaul.
Pre-Province TP: At $6 falling short of $8, TP for Silver-to-hand → $8.
3-pile-out: TP 10 + Estate 8 + 1 pile.
"TP vs. Chapel": Chapel = 4-trash free. TP = 2-trash + Silver. Pure thinning = Chapel; economy-balanced = TP.
Duke: TP mass-Silver + $5 frequency for Duchy/Duke.