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アクション・持続・アタック 5 Menagerie

Gatekeeper

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Gatekeeper

Basic Info

  • Type: Action-Duration-Attack
  • Cost: 5
  • Effect: At the start of your next turn, +$3. Until then, when an opponent gains a card, if they haven't gained a card of that name this turn, they Exile it.

Rating

Multi-type (Action-Duration-Attack) + gain-Exile attack + next-turn +$3. Synergizes brilliantly with Falconer. Gain-Exile is brutal in Province race. Tier A.

How to Play

$5 → Gatekeeper. Duration affects opponents' next-turn gains.

Mid: Each turn fire to suffocate opponents' big-card buys.

Key Combos

Gatekeeper + Falconer: Multi-type reaction.

Gatekeeper + Coven: Double disruption.

Gatekeeper + Black Cat: Duration + reaction.

Gatekeeper + Mastermind: 3-fire.

Synergies

  • Falconer: Multi-type reaction.
  • Coven: Double disruption.
  • Black Cat: Reaction.
  • Cavalry: Horse + gain.
  • Mastermind: 3x firing.

Counters & Bad Matchups

  • Moat / Diplomat: Attack negation.
  • Duration counters: Disruption.

Advanced Tips

Gain timing: Fire just before opponents' Province turn → Province Exiled.

Mirrors: Gatekeeper first-buyer wins.