[Dominion] Village Green Card Guide - Timing-Choice Village Reaction
Rating of the Menagerie card Village Green. Cost 4 Action-Duration-Reaction. Now or next turn: +1 Card +2 Actions; discard-to-play reaction.
Village Green
Basic Info
- Type: Action-Duration-Reaction
- Cost: 4
- Effect: Choose one: +1 Card +2 Actions now; or +1 Card +2 Actions at start of next turn. / When discarded other than during Cleanup, you may play this.
Rating
Menagerie timing-choice village + reaction. Strong base (+1 Card +2 Actions) with Duration option and Reaction trigger.
Tier S. Apex $4 village.
How to Play
$4 slot, 2-4 copies. Engine cornerstone.
Now: engine flow.
Next: smoothing turn-overlap.
Reaction: discard attacks (Torturer, Witch) → play Village Green → effective hand replacement.
When to Pick / Skip
Shines on:
- Draw-everything engines.
- Strong attacks present.
- Weak $4 village slot otherwise.
Skip:
- Rush boards.
- Heavy Chapel-only.
- Cantrip-village rich.
Key Combos
Village Green + King's Court: +2 Cards +4 Actions over 2 turns.
Village Green + Barge / Smithy: engine base.
Village Green + Crossroads: VP draw + village.
Village Green + Inn: shuffle.
Village Green + Merchant Guild: tokens.
Synergies
- King's Court: doubled.
- Barge / Smithy: draw.
- Crossroads: VP draw.
- Inn: shuffle.
- Merchant Guild: tokens.
- Torturer / Witch (defense): reaction.
Counters & Bad Matchups
- Rush.
- Heavy trasher only.
- Terminal-light board.
- Attack-immune builds.
Advanced Tips
Default "now"; fall back "next" if action-rich and time-poor.
KC + Village Green: 1 card pays for 2 turns of village + draw.
Reaction trick: discard attack → play it → defend hand.
Engine: 2-4 Village Greens + 2-3 draws = stable build.
Mirror: draw count decides.
Province line: stable Province money via Village Green-engine.
Multi-copy: alternating timings smooth turns.