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[Dominion] Village Green Card Guide - Timing-Choice Village Reaction

Rating of the Menagerie card Village Green. Cost 4 Action-Duration-Reaction. Now or next turn: +1 Card +2 Actions; discard-to-play reaction.

Village Green

Basic Info

  • Type: Action-Duration-Reaction
  • Cost: 4
  • Effect: Choose one: +1 Card +2 Actions now; or +1 Card +2 Actions at start of next turn. / When discarded other than during Cleanup, you may play this.

Rating

Menagerie timing-choice village + reaction. Strong base (+1 Card +2 Actions) with Duration option and Reaction trigger.

Tier S. Apex $4 village.

How to Play

$4 slot, 2-4 copies. Engine cornerstone.

Now: engine flow.

Next: smoothing turn-overlap.

Reaction: discard attacks (Torturer, Witch) → play Village Green → effective hand replacement.

When to Pick / Skip

Shines on:

  1. Draw-everything engines.
  2. Strong attacks present.
  3. Weak $4 village slot otherwise.

Skip:

  1. Rush boards.
  2. Heavy Chapel-only.
  3. Cantrip-village rich.

Key Combos

Village Green + King's Court: +2 Cards +4 Actions over 2 turns.

Village Green + Barge / Smithy: engine base.

Village Green + Crossroads: VP draw + village.

Village Green + Inn: shuffle.

Village Green + Merchant Guild: tokens.

Synergies

  • King's Court: doubled.
  • Barge / Smithy: draw.
  • Crossroads: VP draw.
  • Inn: shuffle.
  • Merchant Guild: tokens.
  • Torturer / Witch (defense): reaction.

Counters & Bad Matchups

  • Rush.
  • Heavy trasher only.
  • Terminal-light board.
  • Attack-immune builds.

Advanced Tips

Default "now"; fall back "next" if action-rich and time-poor.

KC + Village Green: 1 card pays for 2 turns of village + draw.

Reaction trick: discard attack → play it → defend hand.

Engine: 2-4 Village Greens + 2-3 draws = stable build.

Mirror: draw count decides.

Province line: stable Province money via Village Green-engine.

Multi-copy: alternating timings smooth turns.