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[Dominion] Cemetery Card Guide - Trash-on-Gain VP
Rating of the Nocturne card Cemetery. Cost 4 Victory. Worth 2 VP. On gain trash up to 4 cards. Heirloom: Haunted Mirror.
Cemetery
Basic Info
- Type: Victory
- Cost: 4
- Effect: 2 VP. When you gain this, trash up to 4 cards from your hand.
- Heirloom: Haunted Mirror (cost 0 Treasure; trash to gain a Ghost).
Rating
A-tier. Victory card with on-gain Chapel-style trashing in one acquisition.
Haunted Mirror generates a Ghost on trash, creating ongoing value.
How to Play
Open Haunted Mirror trashing.
Mid-game, gain Cemetery → trash 4 + 2 VP. Chapel-equivalent thinning + points.
Late, Cemetery is 2 VP filler.
Key Combos
Cemetery + Haunted Mirror: Trash → Ghost.
Cemetery + Gainers (Workshop/Remodel): Acquire Cemetery faster.
Cemetery + Exorcist: Trash-chain Spirit gains.
Synergies
- Haunted Mirror: Trash → Ghost.
- Workshop / Remodel: Acquisition acceleration.
- Exorcist: Trash chain.
- Chapel: Two-stage thinning.
Counters & Bad Matchups
- Short games: Trash effect underused.
- Already thin decks.
Advanced Tips
One Cemetery is enough; multiples for VP stacking.
Keep Coppers and Estates available to maximize the 4-card trash on gain.
Haunted Mirror is meant to be trashed — Chapel or Exorcist enables Ghost gain.