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[Dominion] Exorcist Card Guide - Trash-into-Spirit

Rating of the Nocturne card Exorcist. Cost 4 Night. Trash a card; gain a Spirit costing less than it (Will-o'-Wisp / Imp / Ghost).

Exorcist

Basic Info

  • Type: Night
  • Cost: 4
  • Effect: Trash a card from hand. Gain a Spirit costing less than it (Will-o'-Wisp / Imp / Ghost).
  • Spirits: Will-o'-Wisp (cost 0, +1c+1a peek), Imp (cost 2, +2c+1a play action), Ghost (cost 4, deck manipulation duration).

Rating

A-tier. Cost-4 Night with "trash → Spirit gain" combo. Trashes Curses/Estates for Will-o'-Wisp, Silver for Imp, etc.

Night card; no Action slot. Pairs with Chapel for two-stage thinning.

How to Play

Compete at $4 with Chapel; Exorcist adds Spirit gain on top of trashing.

Mid-game, fire each turn for thin + Spirit gain.

Late, burn dead cards into Spirits.

Key Combos

Exorcist + Cursed Gold/Curse: Trash → Spirit.

Exorcist + Chapel: Two-stage thinning.

Exorcist + Cobbler: Spirit-cantrip gain.

Synergies

  • Chapel: Two-stage thinning.
  • Curse / Cursed Gold: Trash → Spirit.
  • Cobbler: Gain chain.
  • Remodel: Trash chain.

Counters & Bad Matchups

  • Trash targets exhausted.
  • Spirit pile depletion (5 each).

Advanced Tips

Trash priorities: Curse → Will-o'-Wisp (cost 0); Estate/Copper → Will-o'-Wisp; Silver → Imp; $5 → Ghost.

Sometimes deliberately trash $3-$5 cards to fish for higher Spirits.

Will-o'-Wisp is cantrip filler; Imp is strong terminal; Ghost is duration powerhouse — pick by situation.