[Dominion] Exorcist Card Guide - Trash-into-Spirit
Rating of the Nocturne card Exorcist. Cost 4 Night. Trash a card; gain a Spirit costing less than it (Will-o'-Wisp / Imp / Ghost).
Exorcist
Basic Info
- Type: Night
- Cost: 4
- Effect: Trash a card from hand. Gain a Spirit costing less than it (Will-o'-Wisp / Imp / Ghost).
- Spirits: Will-o'-Wisp (cost 0, +1c+1a peek), Imp (cost 2, +2c+1a play action), Ghost (cost 4, deck manipulation duration).
Rating
A-tier. Cost-4 Night with "trash → Spirit gain" combo. Trashes Curses/Estates for Will-o'-Wisp, Silver for Imp, etc.
Night card; no Action slot. Pairs with Chapel for two-stage thinning.
How to Play
Compete at $4 with Chapel; Exorcist adds Spirit gain on top of trashing.
Mid-game, fire each turn for thin + Spirit gain.
Late, burn dead cards into Spirits.
Key Combos
Exorcist + Cursed Gold/Curse: Trash → Spirit.
Exorcist + Chapel: Two-stage thinning.
Exorcist + Cobbler: Spirit-cantrip gain.
Synergies
- Chapel: Two-stage thinning.
- Curse / Cursed Gold: Trash → Spirit.
- Cobbler: Gain chain.
- Remodel: Trash chain.
Counters & Bad Matchups
- Trash targets exhausted.
- Spirit pile depletion (5 each).
Advanced Tips
Trash priorities: Curse → Will-o'-Wisp (cost 0); Estate/Copper → Will-o'-Wisp; Silver → Imp; $5 → Ghost.
Sometimes deliberately trash $3-$5 cards to fish for higher Spirits.
Will-o'-Wisp is cantrip filler; Imp is strong terminal; Ghost is duration powerhouse — pick by situation.