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[Dominion] Monastery Card Guide - Gain-Tied Trasher

Rating of the Nocturne card Monastery. Cost 2 Night. For each card you gained this turn, you may trash a card from hand or a Copper in play.

Monastery

Basic Info

  • Type: Night
  • Cost: 2
  • Effect: For each card you gained this turn, you may trash a card from your hand or a Copper in play.

Rating

A-tier. Cost-2 Night thinner with gain-scaling power. Chapel is "trash 4 once"; Monastery is "trash gains × N every turn" — the engine-building thinner.

Night-phase resolution lets you Chain "buy → Monastery trash" same turn.

Weakness: zero gains = zero trash.

How to Play

Top $2 pickup, alongside Chapel for thinning duty.

Mid-game, trash 1-3 per turn based on gains. Estates and Coppers melt fast.

Late, in greening, gained Province/Duchy → Copper trash.

Key Combos

Monastery + Workshop-style gainers: gain → trash same turn.

Monastery + Cobbler: 2 gains = 2 trashes.

Monastery + Devil's Workshop: Night gains.

Synergies

  • Workshop / Cobbler: Gain-scaling.
  • Silver / Copper: Trash targets.
  • Estates: Trash candidates.
  • Remodel: Gain chain.

Counters & Bad Matchups

  • Low gain rate: less thinning.
  • Already thin deck: target shortage.

Advanced Tips

Pair gain plays with Monastery — buy Silver, Monastery trashes a played Copper.

One Monastery suffices. Multiple copies rarely needed.

Night phase resolution means you can sequence "buy phase → Night trash" optimally.