[Dominion] Monastery Card Guide - Gain-Tied Trasher
Rating of the Nocturne card Monastery. Cost 2 Night. For each card you gained this turn, you may trash a card from hand or a Copper in play.
Monastery
Basic Info
- Type: Night
- Cost: 2
- Effect: For each card you gained this turn, you may trash a card from your hand or a Copper in play.
Rating
A-tier. Cost-2 Night thinner with gain-scaling power. Chapel is "trash 4 once"; Monastery is "trash gains × N every turn" — the engine-building thinner.
Night-phase resolution lets you Chain "buy → Monastery trash" same turn.
Weakness: zero gains = zero trash.
How to Play
Top $2 pickup, alongside Chapel for thinning duty.
Mid-game, trash 1-3 per turn based on gains. Estates and Coppers melt fast.
Late, in greening, gained Province/Duchy → Copper trash.
Key Combos
Monastery + Workshop-style gainers: gain → trash same turn.
Monastery + Cobbler: 2 gains = 2 trashes.
Monastery + Devil's Workshop: Night gains.
Synergies
- Workshop / Cobbler: Gain-scaling.
- Silver / Copper: Trash targets.
- Estates: Trash candidates.
- Remodel: Gain chain.
Counters & Bad Matchups
- Low gain rate: less thinning.
- Already thin deck: target shortage.
Advanced Tips
Pair gain plays with Monastery — buy Silver, Monastery trashes a played Copper.
One Monastery suffices. Multiple copies rarely needed.
Night phase resolution means you can sequence "buy phase → Night trash" optimally.