[Dominion] Guardian Card Guide - Attack Block + Lasting Coin
Rating of the Nocturne card Guardian. Cost 2 Night-Duration. Until your next turn, when another player plays an Attack, ignore it. Next turn +$1.
Guardian
Basic Info
- Type: Night - Duration
- Cost: 2
- Effect: Until your next turn, when another player plays an Attack card, ignore it. At the start of your next turn, +$1.
Rating
B+ tier. Cost-2 Attack immunity + lasting +$1. In Attack-heavy boards, more reliable than Moat/Sentry as defense.
Night card; no Action slot. In attack-less boards it's just +$1 — modest, but cost-2 makes it acceptable.
How to Play
Open Guardian at $2 in Attack-heavy boards.
Mid-game, fire each turn for full immunity + +$1 next.
Late, +$1 funds Province buys.
Key Combos
Guardian + Attack-rich boards: full defense.
Guardian + Devil's Workshop: Night stack.
Guardian + Throne Room: Doubled lasting effect.
Synergies
- Attack defense: Witch / Werewolf / Vampire counter.
- Throne Room: Doubling.
- Devil's Workshop: Night stack.
Counters & Bad Matchups
- No-Attack supplies: only +$1.
- Large engines: cost-2 slot tight.
Advanced Tips
1-2 copies depending on Attack frequency.
Night card — protection persists until your next turn, blocking all opponent Attacks during their turns.
+$1 is modest but reliable — acts as engine economy support.