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[Dominion] Idol Card Guide - Treasure Attack with Boon

Rating of the Nocturne card Idol. Cost 5 Treasure-Attack-Fate. +$2; if odd number in play receive a Boon, if even each other player gains a Curse.

Idol

Basic Info

  • Type: Treasure - Attack - Fate
  • Cost: 5
  • Effect: +$2 / If you have an odd number of Idols in play, receive a Boon; if even, each other player gains a Curse.

Rating

A-tier. Treasure giving +$2 (Silver doubled) plus mode switching: odd = Boon, even = Curse-spread.

Treasure type means no Action slot. Slots into BM and engine builds equally.

How to Play

Strong $5 buy. Comparable to Gold with bonus.

Mid-game, fire two Idols per turn for Boon + Curse-spread.

Late, +$2 funds Provinces, Curses widen score gap.

Key Combos

Idol + Chapel: Self-Curse cleanup.

Idol + Exorcist: Curse → Spirit.

Idol + Druid: Boon control.

Synergies

  • Chapel: Curse cleanup.
  • Exorcist: Curse-Spirit.
  • Druid: Boon synergy.
  • Merchant: Silver→Gold-like bonus.

Counters & Bad Matchups

  • Attack-resistant decks.
  • Short games: Curse stack-up fails.

Advanced Tips

Aim for 2-3 Idols. One is Boon-only; two delivers Curse-spread; three does both.

Treasure type — no Action slot needed. Versatile across builds.

Curse-spread fires only on even count — odd Idols leave you Curse-less.