[Dominion] Idol Card Guide - Treasure Attack with Boon
Rating of the Nocturne card Idol. Cost 5 Treasure-Attack-Fate. +$2; if odd number in play receive a Boon, if even each other player gains a Curse.
Idol
Basic Info
- Type: Treasure - Attack - Fate
- Cost: 5
- Effect: +$2 / If you have an odd number of Idols in play, receive a Boon; if even, each other player gains a Curse.
Rating
A-tier. Treasure giving +$2 (Silver doubled) plus mode switching: odd = Boon, even = Curse-spread.
Treasure type means no Action slot. Slots into BM and engine builds equally.
How to Play
Strong $5 buy. Comparable to Gold with bonus.
Mid-game, fire two Idols per turn for Boon + Curse-spread.
Late, +$2 funds Provinces, Curses widen score gap.
Key Combos
Idol + Chapel: Self-Curse cleanup.
Idol + Exorcist: Curse → Spirit.
Idol + Druid: Boon control.
Synergies
- Chapel: Curse cleanup.
- Exorcist: Curse-Spirit.
- Druid: Boon synergy.
- Merchant: Silver→Gold-like bonus.
Counters & Bad Matchups
- Attack-resistant decks.
- Short games: Curse stack-up fails.
Advanced Tips
Aim for 2-3 Idols. One is Boon-only; two delivers Curse-spread; three does both.
Treasure type — no Action slot needed. Versatile across builds.
Curse-spread fires only on even count — odd Idols leave you Curse-less.