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[Dominion] Tracker Card Guide - Permanent Boon & Topdeck Control

Rating of the Nocturne card Tracker. Cost 2 Action-Fate. +$1; receive a Boon. While in play, you may topdeck cards as you gain them.

Tracker

Basic Info

  • Type: Action-Fate
  • Cost: 2
  • Effect: +$1 / Receive a Boon (kept persistent until end of turn). / While in play, you may topdeck cards you gain.

Rating

Nocturne cheap Fate. +$1 is light; persistent Boon plus topdeck control compensates. Tier B+.

Solid $2 utility — durable Boon + tempo gain.

How to Play

$2 slot, 1-2 copies. Early Copper substitute with Boon bonus.

Topdeck control: Gain Province, topdeck → guaranteed next-turn use.

When to Pick / Skip

Shines on:

  1. Strong Boon pool.
  2. Weak $2 slot otherwise.
  3. Topdeck-favored play.

Skip:

  1. Pure draw engine ignores +$1.
  2. Rush boards.
  3. Heavy trash builds.

Key Combos

Tracker + King's Court: 2 Boons + $1 doubled.

Tracker + Other Fate: pool sharing.

Tracker + on-gain: topdeck synergy.

Tracker + Bandit / Thief: stable supply.

Tracker + Smithy: draw to find.

Synergies

  • King's Court: doubled.
  • Bard / Druid / Pixie: pool sharing.
  • On-gain cards (Remodel, Artisan): topdeck.
  • Bandit: stable.
  • Smithy: draw.

Counters & Bad Matchups

  • Draw engine: redundant.
  • Rush.
  • Heavy trash builds.
  • Mirror Tracker pool depletion.

Advanced Tips

Persistent Boon: covers full turn even after Tracker leaves play.

Multi-Tracker: 2-3 copies fish more Boons.

Topdeck control: Province gain → topdeck → next-turn play.

KC + Tracker: 2 Boons + $1×2.

On-gain combo: Artisan/Remodel + Tracker = topdeck the gain.

Mirror match: pool depletion.

Engine support: 1 copy is fine; cheap and forgiving.