[Dominion] Tracker Card Guide - Permanent Boon & Topdeck Control
Rating of the Nocturne card Tracker. Cost 2 Action-Fate. +$1; receive a Boon. While in play, you may topdeck cards as you gain them.
Tracker
Basic Info
- Type: Action-Fate
- Cost: 2
- Effect: +$1 / Receive a Boon (kept persistent until end of turn). / While in play, you may topdeck cards you gain.
Rating
Nocturne cheap Fate. +$1 is light; persistent Boon plus topdeck control compensates. Tier B+.
Solid $2 utility — durable Boon + tempo gain.
How to Play
$2 slot, 1-2 copies. Early Copper substitute with Boon bonus.
Topdeck control: Gain Province, topdeck → guaranteed next-turn use.
When to Pick / Skip
Shines on:
- Strong Boon pool.
- Weak $2 slot otherwise.
- Topdeck-favored play.
Skip:
- Pure draw engine ignores +$1.
- Rush boards.
- Heavy trash builds.
Key Combos
Tracker + King's Court: 2 Boons + $1 doubled.
Tracker + Other Fate: pool sharing.
Tracker + on-gain: topdeck synergy.
Tracker + Bandit / Thief: stable supply.
Tracker + Smithy: draw to find.
Synergies
- King's Court: doubled.
- Bard / Druid / Pixie: pool sharing.
- On-gain cards (Remodel, Artisan): topdeck.
- Bandit: stable.
- Smithy: draw.
Counters & Bad Matchups
- Draw engine: redundant.
- Rush.
- Heavy trash builds.
- Mirror Tracker pool depletion.
Advanced Tips
Persistent Boon: covers full turn even after Tracker leaves play.
Multi-Tracker: 2-3 copies fish more Boons.
Topdeck control: Province gain → topdeck → next-turn play.
KC + Tracker: 2 Boons + $1×2.
On-gain combo: Artisan/Remodel + Tracker = topdeck the gain.
Mirror match: pool depletion.
Engine support: 1 copy is fine; cheap and forgiving.