[Dominion] Sacred Grove Card Guide - Premium Boon Receiver
Rating of the Nocturne card Sacred Grove. Cost 5 Action-Fate. +1 Buy +$3; receive a Boon (your Boon may be given to another player).
Sacred Grove
Basic Info
- Type: Action-Fate
- Cost: 5
- Effect: +1 Buy / +$3 / Receive a Boon (you may give it to another player if it isn't yours).
Rating
Nocturne premium terminal money + Boon. +$3 +1 Buy is Gold-tier; the Boon adds variance upside. Bard's bigger sibling.
Tier A-S depending on supply.
How to Play
$5 slot, 1-2 copies. Mid-late primary money card.
If a received Boon is weak for you, gift it to an opponent (when not yours).
When to Pick / Skip
Shines on:
- Strong Boon pool (Field's, Lake's, Earth's).
- Weak $5 slot otherwise.
- Terminal +$3 +1 Buy desired.
Skip:
- Strong draw engine.
- Terminal collision.
- Rush boards.
Key Combos
Sacred Grove + King's Court: +$6 +2 Buys + 2 Boons.
Sacred Grove + Other Fate: shared pool.
Sacred Grove + Bard: dual Boons.
Sacred Grove + Merchant: early +$1.
Sacred Grove + Smithy: draw to find.
Synergies
- King's Court: doubled.
- Bard / Druid / Pixie: pool sharing.
- Merchant: Silver synergy.
- Smithy: draw.
- Chapel: thinning.
Counters & Bad Matchups
- Draw engine: terminal wasted.
- Collision-heavy.
- Rush.
- Mirror Sacred Grove.
Advanced Tips
Equivalent to Gold + Boon ticket. Premium $5 pick.
KC + Sacred Grove: +$6 +2 Buys + 2 Boons. Province + Duchy in one turn.
Boon gifting: pass weak Boons (River's, Wind's) to opponents.
Multi-copy: 2-3 to fish strong Boons.
Mirror: pool depletion neutralizes both.
Province line: $3 +1 Buy enables Province + Duchy.
Engine support: 1 copy as terminal $3 + buy.