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[Dominion] Sacred Grove Card Guide - Premium Boon Receiver

Rating of the Nocturne card Sacred Grove. Cost 5 Action-Fate. +1 Buy +$3; receive a Boon (your Boon may be given to another player).

Sacred Grove

Basic Info

  • Type: Action-Fate
  • Cost: 5
  • Effect: +1 Buy / +$3 / Receive a Boon (you may give it to another player if it isn't yours).

Rating

Nocturne premium terminal money + Boon. +$3 +1 Buy is Gold-tier; the Boon adds variance upside. Bard's bigger sibling.

Tier A-S depending on supply.

How to Play

$5 slot, 1-2 copies. Mid-late primary money card.

If a received Boon is weak for you, gift it to an opponent (when not yours).

When to Pick / Skip

Shines on:

  1. Strong Boon pool (Field's, Lake's, Earth's).
  2. Weak $5 slot otherwise.
  3. Terminal +$3 +1 Buy desired.

Skip:

  1. Strong draw engine.
  2. Terminal collision.
  3. Rush boards.

Key Combos

Sacred Grove + King's Court: +$6 +2 Buys + 2 Boons.

Sacred Grove + Other Fate: shared pool.

Sacred Grove + Bard: dual Boons.

Sacred Grove + Merchant: early +$1.

Sacred Grove + Smithy: draw to find.

Synergies

  • King's Court: doubled.
  • Bard / Druid / Pixie: pool sharing.
  • Merchant: Silver synergy.
  • Smithy: draw.
  • Chapel: thinning.

Counters & Bad Matchups

  • Draw engine: terminal wasted.
  • Collision-heavy.
  • Rush.
  • Mirror Sacred Grove.

Advanced Tips

Equivalent to Gold + Boon ticket. Premium $5 pick.

KC + Sacred Grove: +$6 +2 Buys + 2 Boons. Province + Duchy in one turn.

Boon gifting: pass weak Boons (River's, Wind's) to opponents.

Multi-copy: 2-3 to fish strong Boons.

Mirror: pool depletion neutralizes both.

Province line: $3 +1 Buy enables Province + Duchy.

Engine support: 1 copy as terminal $3 + buy.