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[Dominion] Vampire Card Guide - Night Hex + Gain

Rating of the Nocturne card Vampire. Cost 5 Night-Attack-Doom. Each other receives Hex, gain a card up to $5 (not Vampire), exchange this for a Bat.

Vampire

Basic Info

  • Type: Night - Attack - Doom
  • Cost: 5
  • Effect: Each other player receives a Hex. Gain a card costing up to $5 other than Vampire. Exchange this for a Bat.
  • Bat: Cost 2 Night, trash up to 2 cards from hand, then exchange for Vampire.

Rating

A-tier. Hex attack + $5 gain + Bat exchange — three powerful effects bundled.

The Vampire ↔ Bat cycle delivers Hex spread, gains, and trashing in one engine slot.

How to Play

Open Vampire on $5 — top-tier $5 pickup.

Mid-game, Vampire fires Hex + gains a $5 → exchanges for Bat. Bat trashes 2 → exchanges back to Vampire.

Late, Hex spam + Province acceleration.

Key Combos

Vampire + Exorcist: Hex Curse → Spirit.

Vampire + Chapel: Self-Curse cleanup.

Vampire + Cobbler: $4 gain + $5 gain = double gainer.

Synergies

  • Chapel: Curse cleanup.
  • Exorcist: Curse → Spirit.
  • Cobbler: Gain stacking.
  • Strong $5s: Smithy, Idol, Werewolf.

Counters & Bad Matchups

  • Attack-resistance: Sentry, Moat.
  • Short games.

Advanced Tips

Run Vampire → Bat → Vampire cycle. Bat thins 2; Vampire reverts.

Aim gains at strong $5s (Smithy, Idol).

Vampire can't gain itself but Bat-exchange grows the Vampire pool.