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[Dominion] Crew Card Guide - Plunder Duration

Rating of the Plunder card Crew. Cost 5 Action-Duration. +3 Cards; next turn topdeck.

Crew

Basic Info

  • Type: Action-Duration
  • Cost: 5
  • Effect: +3 Cards. At the start of your next turn, put this on top of your deck.

Rating

Plunder Smithy + topdeck. $5 terminal draw with guaranteed re-draw. Tier A.

Strength: terminal draw + recycle. Weakness: terminal, $5 cost, hand-slot during duration.

How to Play

Early: $5 buy 1-2 with villages.

Mid: topdeck guarantees next-turn use, stable engine.

Key Combos

Crew + Village: Terminal clear.

Crew + King's Court: +6 Cards + 2 topdecks.

Crew + Highwayman: Loot + draw.

Crew + Cave: Duration.

Synergies

  • Villages: Terminal clear.
  • King's Court / Throne Room: Doubling.
  • Highwayman: Loot.
  • Cave / Landing Party: Duration.
  • Remodel / Expand: Trash combo.

Counters

  • Short games.
  • Pure BM with terminal collision.
  • Handsize attacks.

Advanced Tips

Smithy +1 cost but topdeck rivals Lab.

KC + Crew = +6 cards + 2 topdecks.

Useful shuffle control.

Stack for engine stability.