メインコンテンツへ
[Dominion] Crew Card Guide - Plunder Duration
Rating of the Plunder card Crew. Cost 5 Action-Duration. +3 Cards; next turn topdeck.
Crew
Basic Info
- Type: Action-Duration
- Cost: 5
- Effect: +3 Cards. At the start of your next turn, put this on top of your deck.
Rating
Plunder Smithy + topdeck. $5 terminal draw with guaranteed re-draw. Tier A.
Strength: terminal draw + recycle. Weakness: terminal, $5 cost, hand-slot during duration.
How to Play
Early: $5 buy 1-2 with villages.
Mid: topdeck guarantees next-turn use, stable engine.
Key Combos
Crew + Village: Terminal clear.
Crew + King's Court: +6 Cards + 2 topdecks.
Crew + Highwayman: Loot + draw.
Crew + Cave: Duration.
Synergies
- Villages: Terminal clear.
- King's Court / Throne Room: Doubling.
- Highwayman: Loot.
- Cave / Landing Party: Duration.
- Remodel / Expand: Trash combo.
Counters
- Short games.
- Pure BM with terminal collision.
- Handsize attacks.
Advanced Tips
Smithy +1 cost but topdeck rivals Lab.
KC + Crew = +6 cards + 2 topdecks.
Useful shuffle control.
Stack for engine stability.