[Dominion] Enlarge Card Guide - Two-Turn Remodel
Rating of the Plunder card Enlarge. Cost 5 Action-Duration. Now and next turn: trash + gain card costing up to $2 more.
Enlarge
Basic Info
- Type: Action-Duration
- Cost: 5
- Effect: Now and at the start of your next turn: trash a card from your hand, gain one costing up to $2 more.
Rating
Among Plunder's top Remodel-family. Same as Remodel (+$2 cap) but "twice across two turns." Cost 5 = effectively cost-2.5 Remodel.
Mid-game: Estate → Duchy, Silver → Gold, Copper → Estate chains.
Weakness: Terminal + Duration. Occupies an Action slot for 2 turns. Village support critical.
Overall A-S tier. Remodel chain centerpiece.
How to Play
Early: $5 = Enlarge. Estate + Copper → Silver/Gold upgrades.
Mid: Silver → Gold, Estate → Duchy, Copper → Estate (cost 2 = Estate).
Late: Direct Province via Gold (6) + 2 = Province (8). Cannot Province via Duchy (8 → can't increase to 8).
Key Combos
Enlarge + Chapel: Chapel trashes Copper/Estate, Enlarge upgrades Silver to Gold.
Enlarge + King's Cache: Enlarge running while King's Cache accelerates economy.
Enlarge + Pickaxe: Enlarge Silver→Gold, Pickaxe Loot gain.
Enlarge + Siren: Enlarge for 2-turn upgrade chain.
Synergies
- Silver/Gold: Upgrade targets.
- Chapel: Parallel trasher.
- Remodel: Parallel chain.
- King's Cache: Economy boost.
- Pickaxe: Loot gain.
- Siren: Thinning + draw.
- Border Village: +2 Actions + on-gain.
Counters & Bad Matchups
- Terminal-heavy: Enlarge holds Action slot 2 turns.
- No trash targets: Estate/Copper depleted = nothing to trash.
- Short games: Both turns of effect needed.
Advanced Tips
+$2 calculation: Silver (3) → Gold (5+2 = 5 cap = exactly Gold). Estate (2) → Silver (4 cap). Copper (0) → Estate (2 cap).
Second Enlarge: One usually suffices. Two collides terminal-wise.
Enlarge-BM: Enlarge + Silver/Gold BM = +1 Province quickly.
Province path: Cannot Province directly via Enlarge from Duchy (8 → 8 invalid). Gold (6) → Province (8) is the path.