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[Dominion] Enlarge Card Guide - Two-Turn Remodel

Rating of the Plunder card Enlarge. Cost 5 Action-Duration. Now and next turn: trash + gain card costing up to $2 more.

Enlarge

Basic Info

  • Type: Action-Duration
  • Cost: 5
  • Effect: Now and at the start of your next turn: trash a card from your hand, gain one costing up to $2 more.

Rating

Among Plunder's top Remodel-family. Same as Remodel (+$2 cap) but "twice across two turns." Cost 5 = effectively cost-2.5 Remodel.

Mid-game: Estate → Duchy, Silver → Gold, Copper → Estate chains.

Weakness: Terminal + Duration. Occupies an Action slot for 2 turns. Village support critical.

Overall A-S tier. Remodel chain centerpiece.

How to Play

Early: $5 = Enlarge. Estate + Copper → Silver/Gold upgrades.

Mid: Silver → Gold, Estate → Duchy, Copper → Estate (cost 2 = Estate).

Late: Direct Province via Gold (6) + 2 = Province (8). Cannot Province via Duchy (8 → can't increase to 8).

Key Combos

Enlarge + Chapel: Chapel trashes Copper/Estate, Enlarge upgrades Silver to Gold.

Enlarge + King's Cache: Enlarge running while King's Cache accelerates economy.

Enlarge + Pickaxe: Enlarge Silver→Gold, Pickaxe Loot gain.

Enlarge + Siren: Enlarge for 2-turn upgrade chain.

Synergies

  • Silver/Gold: Upgrade targets.
  • Chapel: Parallel trasher.
  • Remodel: Parallel chain.
  • King's Cache: Economy boost.
  • Pickaxe: Loot gain.
  • Siren: Thinning + draw.
  • Border Village: +2 Actions + on-gain.

Counters & Bad Matchups

  • Terminal-heavy: Enlarge holds Action slot 2 turns.
  • No trash targets: Estate/Copper depleted = nothing to trash.
  • Short games: Both turns of effect needed.

Advanced Tips

+$2 calculation: Silver (3) → Gold (5+2 = 5 cap = exactly Gold). Estate (2) → Silver (4 cap). Copper (0) → Estate (2 cap).

Second Enlarge: One usually suffices. Two collides terminal-wise.

Enlarge-BM: Enlarge + Silver/Gold BM = +1 Province quickly.

Province path: Cannot Province directly via Enlarge from Duchy (8 → 8 invalid). Gold (6) → Province (8) is the path.