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[Dominion] Gondola Card Guide - Plunder Duration

Rating of the Plunder card Gondola. Cost 4 Duration. Now or next turn +$2; any time, play an Action from hand.

Gondola

Basic Info

  • Type: Duration
  • Cost: 4
  • Effect: Now or at the start of your next turn, +$2. Also, any time during this turn you may play an Action card from your hand.

Rating

Plunder Duration. Cost 4 with $2 + delayed-Action flexibility. Unique post-Buy Action play. Tier B+.

Strength: choose-when $2, post-Treasure Action play; can react to budget shortfalls. Weakness: no draw, slows reshuffle, hard to stack.

How to Play

Early: $4 to buy 1. Mid: pair with +Action draw to capitalize on flexibility.

Province turn: $2 stretches to Province + Duchy.

Key Combos

Gondola + Smithy / Council Room: Post-Buy redraw.

Gondola + Market / Artisan: Post-Buy cantrip.

Gondola + King's Court: Double, $4, 2 post-plays.

Gondola + Cave / Crew: Duration synergy.

Gondola + Highwayman: Loot post-play.

Synergies

  • Smithy / Council Room: Post-Buy draw.
  • Market / Artisan: Post-Buy cantrip.
  • King's Court / Throne Room: Doubling.
  • Cave / Crew: Duration.
  • Highwayman: Loot.
  • Remodel / Expand: Late trash.
  • Develop: Late gain.

Counters

  • Short games: Duration too slow.
  • Handsize attacks: No Action to play.
  • Trash-on-gain combos: Awkward timing.

Advanced Tips

Post-Buy Action lets you redraw / cantrip after seeing Treasures.

KC + Gondola = $4 + 2 post-plays.

Turn 2 +$2 = 4 total over 2 turns.

Avoid in BM. Engines benefit fully.

Cap at 2 copies; more clogs duration.