[Dominion] Gondola Card Guide - Plunder Duration
Rating of the Plunder card Gondola. Cost 4 Duration. Now or next turn +$2; any time, play an Action from hand.
Gondola
Basic Info
- Type: Duration
- Cost: 4
- Effect: Now or at the start of your next turn, +$2. Also, any time during this turn you may play an Action card from your hand.
Rating
Plunder Duration. Cost 4 with $2 + delayed-Action flexibility. Unique post-Buy Action play. Tier B+.
Strength: choose-when $2, post-Treasure Action play; can react to budget shortfalls. Weakness: no draw, slows reshuffle, hard to stack.
How to Play
Early: $4 to buy 1. Mid: pair with +Action draw to capitalize on flexibility.
Province turn: $2 stretches to Province + Duchy.
Key Combos
Gondola + Smithy / Council Room: Post-Buy redraw.
Gondola + Market / Artisan: Post-Buy cantrip.
Gondola + King's Court: Double, $4, 2 post-plays.
Gondola + Cave / Crew: Duration synergy.
Gondola + Highwayman: Loot post-play.
Synergies
- Smithy / Council Room: Post-Buy draw.
- Market / Artisan: Post-Buy cantrip.
- King's Court / Throne Room: Doubling.
- Cave / Crew: Duration.
- Highwayman: Loot.
- Remodel / Expand: Late trash.
- Develop: Late gain.
Counters
- Short games: Duration too slow.
- Handsize attacks: No Action to play.
- Trash-on-gain combos: Awkward timing.
Advanced Tips
Post-Buy Action lets you redraw / cantrip after seeing Treasures.
KC + Gondola = $4 + 2 post-plays.
Turn 2 +$2 = 4 total over 2 turns.
Avoid in BM. Engines benefit fully.
Cap at 2 copies; more clogs duration.