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[Dominion] Rope Card Guide - Plunder Treasure-Duration
Rating of the Plunder card Rope. Cost 4 Treasure-Duration. +$1, +1 Buy, may trash 1, next turn +1 Card.
Rope
Basic Info
- Type: Treasure-Duration
- Cost: 4
- Effect: +$1, +1 Buy. You may trash a card from hand. At the start of your next turn, +1 Card.
Rating
Plunder super-Treasure. $4 with +$1 +1 Buy + optional trash + next-turn draw. Tier A.
Strength: trim + buy + duration draw in one. Weakness: only +$1, weak when no trash targets.
How to Play
Early: $4 buy 2-3. Trash Estates / Coppers, +1 Buy accelerates economy.
Mid: After trim, run as $1 + Buy + draw.
Key Combos
Rope + Smithy: Draw + trash.
Rope + King's Court: 2 trashes, +$2, +2 Buys, +2 cards.
Rope + Highwayman: Loot trash.
Rope + Crew: Duration.
Synergies
- Smithy / Council Room: Draw.
- King's Court / Throne Room: Doubling.
- Highwayman: Loot.
- Remodel / Expand: Trash combo.
- Crew / Cave: Duration.
- Workshop chains: Trim and gain.
Counters
- Trim deck.
- Heavy handsize attacks.
- Short games.
Advanced Tips
Trash 3 Estates + spare Coppers in 3-4 turns.
KC + Rope: huge swing.
Multi-copy duration loop.
Even after trim, $1 + Buy + draw justifies keeping.