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[Dominion] Rope Card Guide - Plunder Treasure-Duration

Rating of the Plunder card Rope. Cost 4 Treasure-Duration. +$1, +1 Buy, may trash 1, next turn +1 Card.

Rope

Basic Info

  • Type: Treasure-Duration
  • Cost: 4
  • Effect: +$1, +1 Buy. You may trash a card from hand. At the start of your next turn, +1 Card.

Rating

Plunder super-Treasure. $4 with +$1 +1 Buy + optional trash + next-turn draw. Tier A.

Strength: trim + buy + duration draw in one. Weakness: only +$1, weak when no trash targets.

How to Play

Early: $4 buy 2-3. Trash Estates / Coppers, +1 Buy accelerates economy.

Mid: After trim, run as $1 + Buy + draw.

Key Combos

Rope + Smithy: Draw + trash.

Rope + King's Court: 2 trashes, +$2, +2 Buys, +2 cards.

Rope + Highwayman: Loot trash.

Rope + Crew: Duration.

Synergies

  • Smithy / Council Room: Draw.
  • King's Court / Throne Room: Doubling.
  • Highwayman: Loot.
  • Remodel / Expand: Trash combo.
  • Crew / Cave: Duration.
  • Workshop chains: Trim and gain.

Counters

  • Trim deck.
  • Heavy handsize attacks.
  • Short games.

Advanced Tips

Trash 3 Estates + spare Coppers in 3-4 turns.

KC + Rope: huge swing.

Multi-copy duration loop.

Even after trim, $1 + Buy + draw justifies keeping.