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[Dominion] King's Cache Card Guide - Treasure Tripler

Rating of the Plunder card King's Cache. Cost 7 Treasure. You may play a Treasure from your hand 3 times.

King's Cache

Basic Info

  • Type: Treasure
  • Cost: 7
  • Effect: You may play a Treasure from your hand 3 times.

Rating

Plunder finisher-tier Treasure. Cost 7 = "Throne Room for Treasures, +1." Gold (+$3) → +$9.

Defining feature: cost-7 Treasure that single-handedly buys a Province. Gold +$3 × 3 = +$9. Province (8) + $2 left over (Copper + King's Cache = +$10).

Loot Treasures (Pendant, Endless Chalice, Hammer) tripled = explosive.

Weakness: cost 7 — late-game tool, available after engine is built.

Overall S tier. Plunder finisher staple.

How to Play

After engine build, gain King's Cache. Single turn: Gold/Loot ×3 → Province line.

$7 early is rough. Mid-late finisher.

King's Cache + Gold = +$9 = 1 Province + Copper for +$10.

Key Combos

King's Cache + Gold: ×3 = +$9.

King's Cache + Pendant: Pendant tripled — variety multiplier.

King's Cache + Endless Chalice: Triple Duration +$1.

King's Cache + King's Cache: Second triggered = +$N (no infinite loop but plenty).

Synergies

  • Gold: ×3 = +$9.
  • Platinum (Prosperity): ×3 = +$15.
  • Pendant: Tripled variety bonus.
  • Endless Chalice: Triple Duration.
  • Silver Mine (Plunder): ×3 gain effect.
  • Hammer (Loot): +$3 + gain ×3.
  • Enlarge: $7 reach.

Counters & Bad Matchups

  • Treasure-light engines: Few Treasures = wasted King's Cache.
  • Short games: $7 reach takes time.
  • Heavy attacks: Hand denial breaks plays.

Advanced Tips

Targeting: "Other Treasure 3 times" — King's Cache itself plays once.

Multiple copies: 2 KCs = 2× +$1 + 3× different Treasures each.

Loot tripler: Pendant, Endless Chalice, Jewels, Orb, Hammer, Doubloons.

King's Cache-BM: KC + Gold/Silver BM hits Province quickly.