[Dominion] King's Cache Card Guide - Treasure Tripler
Rating of the Plunder card King's Cache. Cost 7 Treasure. You may play a Treasure from your hand 3 times.
King's Cache
Basic Info
- Type: Treasure
- Cost: 7
- Effect: You may play a Treasure from your hand 3 times.
Rating
Plunder finisher-tier Treasure. Cost 7 = "Throne Room for Treasures, +1." Gold (+$3) → +$9.
Defining feature: cost-7 Treasure that single-handedly buys a Province. Gold +$3 × 3 = +$9. Province (8) + $2 left over (Copper + King's Cache = +$10).
Loot Treasures (Pendant, Endless Chalice, Hammer) tripled = explosive.
Weakness: cost 7 — late-game tool, available after engine is built.
Overall S tier. Plunder finisher staple.
How to Play
After engine build, gain King's Cache. Single turn: Gold/Loot ×3 → Province line.
$7 early is rough. Mid-late finisher.
King's Cache + Gold = +$9 = 1 Province + Copper for +$10.
Key Combos
King's Cache + Gold: ×3 = +$9.
King's Cache + Pendant: Pendant tripled — variety multiplier.
King's Cache + Endless Chalice: Triple Duration +$1.
King's Cache + King's Cache: Second triggered = +$N (no infinite loop but plenty).
Synergies
- Gold: ×3 = +$9.
- Platinum (Prosperity): ×3 = +$15.
- Pendant: Tripled variety bonus.
- Endless Chalice: Triple Duration.
- Silver Mine (Plunder): ×3 gain effect.
- Hammer (Loot): +$3 + gain ×3.
- Enlarge: $7 reach.
Counters & Bad Matchups
- Treasure-light engines: Few Treasures = wasted King's Cache.
- Short games: $7 reach takes time.
- Heavy attacks: Hand denial breaks plays.
Advanced Tips
Targeting: "Other Treasure 3 times" — King's Cache itself plays once.
Multiple copies: 2 KCs = 2× +$1 + 3× different Treasures each.
Loot tripler: Pendant, Endless Chalice, Jewels, Orb, Hammer, Doubloons.
King's Cache-BM: KC + Gold/Silver BM hits Province quickly.