[Dominion] Pendant Card Guide - Treasure-Variety Powerhouse
Rating of the Plunder card Pendant. Cost 5 Treasure. +$1 per differently named Treasure in play.
Pendant
Basic Info
- Type: Treasure
- Cost: 5
- Effect: +$1 per differently named Treasure you have in play.
Rating
A Plunder Loot. Cost 5 Treasure: +$1 per distinct Treasure name in play. With Copper/Silver/Gold alone, +$3; add Platinum/King's Cache/Pendant for +$5+.
Detail: same name doesn't double-count. 2 Coppers = +$1 only. Variety drives value.
Pendant is a Loot — gain via Hammer/Pickaxe/Looting, not direct buy.
Shines in supply with multiple Treasure variants (Prosperity Platinum/Bank, Dark Ages Spoils, etc.).
Overall B-A tier. Excellent in Treasure-variety boards.
How to Play
After gaining Pendant, every turn add +X based on distinct Treasures. Early: +$2-3. Mid: +$3-4. Late: +$5+ with Platinum/King's Cache.
Key Combos
Pendant + King's Cache: KC plays Pendant 3×. +$3X if X distinct.
Pendant + Pickaxe/Hammer: Pendant-gaining trigger.
Pendant + Prosperity (Platinum/Bank): Treasure variety.
Pendant + Caravan Guard: Duration replay.
Synergies
- King's Cache (Plunder): 3× play.
- Platinum/Bank (Prosperity): Variety.
- Looting (Plunder): Loot trigger.
- Hammer (Loot): Pendant gainer.
- Pickaxe (Plunder): Loot trigger.
- Silver Mine (Plunder): Adds to count.
Counters & Bad Matchups
- Single-Treasure decks: capped at +$1.
- BM-only: Silver/Gold = ~+$3.
- Low draw: hard to deploy variety.
Advanced Tips
Distinct count: Pendant/Copper/Silver/Gold/King's Cache/other Loot = 1 each. Duplicates don't stack.
Pendant-BM: Pendant + Silver/Gold BM = +$3-4.
Gain path: No direct buy. Pickaxe/Hammer/Looting/Pirate.