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[Dominion] Pendant Card Guide - Treasure-Variety Powerhouse

Rating of the Plunder card Pendant. Cost 5 Treasure. +$1 per differently named Treasure in play.

Pendant

Basic Info

  • Type: Treasure
  • Cost: 5
  • Effect: +$1 per differently named Treasure you have in play.

Rating

A Plunder Loot. Cost 5 Treasure: +$1 per distinct Treasure name in play. With Copper/Silver/Gold alone, +$3; add Platinum/King's Cache/Pendant for +$5+.

Detail: same name doesn't double-count. 2 Coppers = +$1 only. Variety drives value.

Pendant is a Loot — gain via Hammer/Pickaxe/Looting, not direct buy.

Shines in supply with multiple Treasure variants (Prosperity Platinum/Bank, Dark Ages Spoils, etc.).

Overall B-A tier. Excellent in Treasure-variety boards.

How to Play

After gaining Pendant, every turn add +X based on distinct Treasures. Early: +$2-3. Mid: +$3-4. Late: +$5+ with Platinum/King's Cache.

Key Combos

Pendant + King's Cache: KC plays Pendant 3×. +$3X if X distinct.

Pendant + Pickaxe/Hammer: Pendant-gaining trigger.

Pendant + Prosperity (Platinum/Bank): Treasure variety.

Pendant + Caravan Guard: Duration replay.

Synergies

  • King's Cache (Plunder): 3× play.
  • Platinum/Bank (Prosperity): Variety.
  • Looting (Plunder): Loot trigger.
  • Hammer (Loot): Pendant gainer.
  • Pickaxe (Plunder): Loot trigger.
  • Silver Mine (Plunder): Adds to count.

Counters & Bad Matchups

  • Single-Treasure decks: capped at +$1.
  • BM-only: Silver/Gold = ~+$3.
  • Low draw: hard to deploy variety.

Advanced Tips

Distinct count: Pendant/Copper/Silver/Gold/King's Cache/other Loot = 1 each. Duplicates don't stack.

Pendant-BM: Pendant + Silver/Gold BM = +$3-4.

Gain path: No direct buy. Pickaxe/Hammer/Looting/Pirate.