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[Dominion] Landing Party Card Guide - Plunder Duration
Rating of the Plunder card Landing Party. Cost 4 Action-Duration. +2 Cards +1 Action; next turn topdeck.
Landing Party
Basic Info
- Type: Action-Duration
- Cost: 4
- Effect: +2 Cards, +1 Action. At the start of your next turn, put this on top of your deck.
Rating
Plunder Lab + topdeck. $4 cantrip-draw with guaranteed re-draw. Tier A.
Strength: Lab-equivalent at $4 plus topdeck recycle, near-perfect engine fuel. Weakness: slows reshuffle, hand-slot occupied during duration.
How to Play
Early: $4 buy 1-2 as Lab.
Mid: 2-3 copies for steady cycle.
Key Combos
Landing Party + Smithy: Draw boost.
Landing Party + King's Court: +4 Cards +2 Actions + 2 topdecks.
Landing Party + Highwayman: Loot + draw.
Landing Party + Crew: Duration.
Synergies
- Smithy / Council Room: Draw.
- King's Court / Throne Room: Doubling.
- Highwayman: Loot.
- Crew / Cave: Duration.
- Harbor Village: Economy.
- Remodel / Expand: Trash combo.
Counters
- Short games.
- Pure BM (overdraw).
- Handsize attacks.
Advanced Tips
3-4 copies as Lab replacement.
KC + Landing = +4 cards.
Topdeck for shuffle control.
$1 cheaper than Lab but hand-slot occupied during duration.