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[Dominion] Landing Party Card Guide - Plunder Duration

Rating of the Plunder card Landing Party. Cost 4 Action-Duration. +2 Cards +1 Action; next turn topdeck.

Landing Party

Basic Info

  • Type: Action-Duration
  • Cost: 4
  • Effect: +2 Cards, +1 Action. At the start of your next turn, put this on top of your deck.

Rating

Plunder Lab + topdeck. $4 cantrip-draw with guaranteed re-draw. Tier A.

Strength: Lab-equivalent at $4 plus topdeck recycle, near-perfect engine fuel. Weakness: slows reshuffle, hand-slot occupied during duration.

How to Play

Early: $4 buy 1-2 as Lab.

Mid: 2-3 copies for steady cycle.

Key Combos

Landing Party + Smithy: Draw boost.

Landing Party + King's Court: +4 Cards +2 Actions + 2 topdecks.

Landing Party + Highwayman: Loot + draw.

Landing Party + Crew: Duration.

Synergies

  • Smithy / Council Room: Draw.
  • King's Court / Throne Room: Doubling.
  • Highwayman: Loot.
  • Crew / Cave: Duration.
  • Harbor Village: Economy.
  • Remodel / Expand: Trash combo.

Counters

  • Short games.
  • Pure BM (overdraw).
  • Handsize attacks.

Advanced Tips

3-4 copies as Lab replacement.

KC + Landing = +4 cards.

Topdeck for shuffle control.

$1 cheaper than Lab but hand-slot occupied during duration.