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[Dominion] Longship Card Guide - Plunder Duration Village
Rating of the Plunder card Longship. Cost 5 Action-Duration. +2 Actions; next turn +2 Cards.
Longship
Basic Info
- Type: Action-Duration
- Cost: 5
- Effect: +2 Actions. At the start of your next turn, +2 Cards.
Rating
Premium Plunder duration village. $5 with immediate +2 Actions and +2 Cards next turn. Tier A.
Strength: cross-turn draw guarantee + village now. Weakness: single play just +2 Actions, persists in play, BM-unfit.
How to Play
Early: $5 buy 1-2 as villages.
Mid: Stack for engine that gets +2 cards each turn from prior plays.
Key Combos
Longship + Smithy / Council Room: Multi-terminal.
Longship + King's Court: +4 Actions + 4 Cards next turn.
Longship + Longship: Stable engine.
Longship + Highwayman: Loot + draw.
Synergies
- Smithy / Council Room: Terminal draw.
- King's Court / Throne Room: Doubling.
- Remodel / Expand: Trash combo.
- Highwayman: Loot.
- Crew / Cave: Duration.
- Harbor Village: Economy.
Counters
- Short games.
- Pure BM.
- Heavy handsize attacks before draw triggers.
Advanced Tips
Stack 3-4 for steady cycle.
KC + Longship: +4 actions, +4 cards next turn.
Trigger fires at start of next turn (pre-shuffle), reliable.
Engines benefit; BM avoid.