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[Dominion] Longship Card Guide - Plunder Duration Village

Rating of the Plunder card Longship. Cost 5 Action-Duration. +2 Actions; next turn +2 Cards.

Longship

Basic Info

  • Type: Action-Duration
  • Cost: 5
  • Effect: +2 Actions. At the start of your next turn, +2 Cards.

Rating

Premium Plunder duration village. $5 with immediate +2 Actions and +2 Cards next turn. Tier A.

Strength: cross-turn draw guarantee + village now. Weakness: single play just +2 Actions, persists in play, BM-unfit.

How to Play

Early: $5 buy 1-2 as villages.

Mid: Stack for engine that gets +2 cards each turn from prior plays.

Key Combos

Longship + Smithy / Council Room: Multi-terminal.

Longship + King's Court: +4 Actions + 4 Cards next turn.

Longship + Longship: Stable engine.

Longship + Highwayman: Loot + draw.

Synergies

  • Smithy / Council Room: Terminal draw.
  • King's Court / Throne Room: Doubling.
  • Remodel / Expand: Trash combo.
  • Highwayman: Loot.
  • Crew / Cave: Duration.
  • Harbor Village: Economy.

Counters

  • Short games.
  • Pure BM.
  • Heavy handsize attacks before draw triggers.

Advanced Tips

Stack 3-4 for steady cycle.

KC + Longship: +4 actions, +4 cards next turn.

Trigger fires at start of next turn (pre-shuffle), reliable.

Engines benefit; BM avoid.