[Dominion] Royal Seal Card Guide - Top-Deck Gained Cards
Rating of the Prosperity card Royal Seal. Cost 5 Treasure. +2 Coin. While in play, may top-deck any card gained.
Royal Seal
Basic Info
- Type: Treasure
- Cost: 5
- Effect: +2 Coin. While this is in play, when you gain a card, you may put it on top of your deck.
Rating
Silver (cost 3, +2 coin) with on-gain top-deck rider, costing 5. Hybrid economy + immediate-use synergy.
Overall B+ tier. Strong during engine-building phase when gained cards should hit hand next turn.
Classic line: Play Royal Seal → buy 5-cost card → top-deck → next turn play.
How to Play
Mid-game on 5 coin. Engine-building? Royal Seal beats Silver/Gold for the top-deck rider.
Mid-game: Play Royal Seal first, then buy actions. Top-deck enables next-turn use.
End-game: Top-deck gained Provinces → continued buying without dilution.
Key Combos
Royal Seal + Artisan/Worker's Village: Gain triggers + top-deck.
Royal Seal + King's Court: Royal Seal is Treasure, not KC-target. Other Action multipliers don't apply directly.
Royal Seal + Bridge: Bridge lowers cost → Province → top-deck.
Royal Seal + Worker's Village: Gain Worker's Village → top-deck.
Synergies
- Artisan / Worker's Village / Engineer: Gain-trigger combos.
- Bridge / Grand Market: Cost-reduction + gain.
- Smithy / Library: Drawing support.
- Black Market: Treasure gain + top-deck.
Counters & Bad Matchups
- Watchtower: Same "gain → top-deck" effect; redundant.
- Hard 5-coin: Royal Seal unaffordable.
- Short games: Top-deck benefit modest.
Advanced Tips
Royal Seal centers on "gain → next-turn play". With multiple gains, choose top-deck order (strong cards last).
3-pile end support: Top-deck VP cards while emptying Province pile.
One Royal Seal usually suffices. Second copy: prioritize Gold for economy unless engine-heavy.