[Dominion] Quarry Card Guide - Action-only Cost Reducer
Rating of the Prosperity card Quarry. Cost 4 Treasure. +$1, Action cards cost $2 less this turn.
Quarry
Basic Info
- Type: Treasure
- Cost: 4
- Effect: +$1. While this is in play, Action cards cost $2 less, but not less than $0.
Rating
A potent Action-only cost reducer with a bonus +$1.
Top use: buy King's Court / Grand Market / Goons at huge discounts. Cost 7 KC for $5? Game-changing.
Tier B+. Top tier (S-grade) in Action-engine boards. C in pure-Treasure plans.
How to Play
Early: $4 buy. Immediate use: cost-5 Action for $3, cost-6 for $4.
Mid: 2-3 Quarries → cost-7 cards for $1-3. Mass-gain King's Courts.
Late: role expires. Quarry remains a $1 Treasure.
Holding Quarry = engine commitment.
When to Pick / Skip
Pick when:
- KC/Goons/Grand Market in supply.
- Action-gain cards (Workshop, Artisan).
- 3-pile-go on Action stack.
- Mass-buying mid-cost Actions.
Skip when:
- Treasure-focused boards.
- Short rushes.
- Trash-heavy decks where Quarry is worth ditching.
2-4 copies; engine plans 3-4.
Key Combos
Quarry + King's Court: $5 KC.
Quarry + Goons: $5 Goons.
Quarry + Workshop: extended gain range.
Quarry + Artisan: cost-6 Action gainable for $4.
Quarry + Grand Market: $4 Grand Market.
Quarry + Remodel/Expand: gain target widens.
Quarry + Haven: timing.
Quarry + Bridge: stacked discount.
Synergies
- King's Court: $5 KC enabler.
- Goons: $5 Goons.
- Workshop / Artisan: gain extension.
- Grand Market: $4 GM.
- Remodel / Expand: target widening.
- Haven: timing.
- Bridge: stacking.
- Smithy / Market: mid-cost mass-buy.
- Chapel: post-role trash.
Counters & Bad Matchups
- Treasure-heavy boards: discount irrelevant.
- Short games: Quarry's payoff never matures.
- Heavy attacks: Quarry hand-discarded.
- Late engine: Quarry doesn't pay.
Advanced Tips
Stacking: 2 Quarries = -$4. $5 Smithy at $1.
KC range: 2-3 Quarries → $1-3 KC.
Workshop reach: Quarry shifts Workshop's gain ceiling from $5 to $7.
Bridge synergy: Bridge (-$1 all) + Quarry (-$2 Action) = -$3 on Actions. KC at $4.
Role expiry: Quarry deadweight late. Chapel/Bishop trash.
3-pile-go: Quarry + Workshop hammer Action piles.
Mirror: speed of KC stack determines winner.
Haven: save for action-light turn.
Witch/Cultist boards: short games hurt Quarry value.