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[Dominion] Quarry Card Guide - Action-only Cost Reducer

Rating of the Prosperity card Quarry. Cost 4 Treasure. +$1, Action cards cost $2 less this turn.

Quarry

Basic Info

  • Type: Treasure
  • Cost: 4
  • Effect: +$1. While this is in play, Action cards cost $2 less, but not less than $0.

Rating

A potent Action-only cost reducer with a bonus +$1.

Top use: buy King's Court / Grand Market / Goons at huge discounts. Cost 7 KC for $5? Game-changing.

Tier B+. Top tier (S-grade) in Action-engine boards. C in pure-Treasure plans.

How to Play

Early: $4 buy. Immediate use: cost-5 Action for $3, cost-6 for $4.

Mid: 2-3 Quarries → cost-7 cards for $1-3. Mass-gain King's Courts.

Late: role expires. Quarry remains a $1 Treasure.

Holding Quarry = engine commitment.

When to Pick / Skip

Pick when:

  1. KC/Goons/Grand Market in supply.
  2. Action-gain cards (Workshop, Artisan).
  3. 3-pile-go on Action stack.
  4. Mass-buying mid-cost Actions.

Skip when:

  1. Treasure-focused boards.
  2. Short rushes.
  3. Trash-heavy decks where Quarry is worth ditching.

2-4 copies; engine plans 3-4.

Key Combos

Quarry + King's Court: $5 KC.

Quarry + Goons: $5 Goons.

Quarry + Workshop: extended gain range.

Quarry + Artisan: cost-6 Action gainable for $4.

Quarry + Grand Market: $4 Grand Market.

Quarry + Remodel/Expand: gain target widens.

Quarry + Haven: timing.

Quarry + Bridge: stacked discount.

Synergies

  • King's Court: $5 KC enabler.
  • Goons: $5 Goons.
  • Workshop / Artisan: gain extension.
  • Grand Market: $4 GM.
  • Remodel / Expand: target widening.
  • Haven: timing.
  • Bridge: stacking.
  • Smithy / Market: mid-cost mass-buy.
  • Chapel: post-role trash.

Counters & Bad Matchups

  • Treasure-heavy boards: discount irrelevant.
  • Short games: Quarry's payoff never matures.
  • Heavy attacks: Quarry hand-discarded.
  • Late engine: Quarry doesn't pay.

Advanced Tips

Stacking: 2 Quarries = -$4. $5 Smithy at $1.

KC range: 2-3 Quarries → $1-3 KC.

Workshop reach: Quarry shifts Workshop's gain ceiling from $5 to $7.

Bridge synergy: Bridge (-$1 all) + Quarry (-$2 Action) = -$3 on Actions. KC at $4.

Role expiry: Quarry deadweight late. Chapel/Bishop trash.

3-pile-go: Quarry + Workshop hammer Action piles.

Mirror: speed of KC stack determines winner.

Haven: save for action-light turn.

Witch/Cultist boards: short games hurt Quarry value.