[Dominion] Vault Card Guide - Mass Discard for Coin
Rating of the Prosperity card Vault. Cost 5 Action. +2 Cards. Discard any number for +1 Coin each. Opponents may discard 2 for +1 Card.
Vault
Basic Info
- Type: Action
- Cost: 5
- Effect: +2 Cards. Discard any number of cards for +1 Coin each. Each other player may discard 2 cards for +1 Card.
Rating
Hybrid draw + discard-to-coin. +2 cards adds hand size; discard fluff (Estates, Coppers) for +1 coin each. Mid-game economy + thinning.
Overall A tier. Flexible BM and engine fit. The "opponents discard 2 for +1 card" side effect is usually mild.
How to Play
Mid-game 5 coin. Versus Smithy/Rabble: Vault wins on coin-conversion turns.
Mid-game: Vault +2 cards → discard 3-4 Estates/Coppers → +3-4 coin → big buy.
End-game: Discard drawn Estates for coin, maintaining Province economy.
Key Combos
Vault + King's Court: ×3 +6 cards + massive coin.
Vault + Throne Room: ×2.
Vault + Fishing Village/Wharf: Duration villages avoid terminal collisions.
Vault + Bridge: Mass coin + cost reduction for multi-Province.
Vault + Vineyard: Action = VP.
Synergies
- King's Court / Throne Room: Doubled effect.
- Fishing Village / Wharf: Duration.
- Bridge / Grand Market: Cost+Buy.
- Smithy / Library: Drawing support.
- Vineyard: Action = VP.
Counters & Bad Matchups
- BM without trashing: Estates/Coppers stay; Vault is good but conflicts with trashers.
- Heavy terminal collisions.
- Hard 5-coin boards.
- Side effect helps opponents draw, occasionally relevant.
Advanced Tips
Discard priority: Estate > Copper > unwanted high-cost. Dump dead cards for coin.
Opponents' discard-2 side effect usually ignored. Most opponents prefer keeping a 5-card hand.
3-pile end: Mass coin from Vault → Province + Duchy buys.