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[Dominion] Vault Card Guide - Mass Discard for Coin

Rating of the Prosperity card Vault. Cost 5 Action. +2 Cards. Discard any number for +1 Coin each. Opponents may discard 2 for +1 Card.

Vault

Basic Info

  • Type: Action
  • Cost: 5
  • Effect: +2 Cards. Discard any number of cards for +1 Coin each. Each other player may discard 2 cards for +1 Card.

Rating

Hybrid draw + discard-to-coin. +2 cards adds hand size; discard fluff (Estates, Coppers) for +1 coin each. Mid-game economy + thinning.

Overall A tier. Flexible BM and engine fit. The "opponents discard 2 for +1 card" side effect is usually mild.

How to Play

Mid-game 5 coin. Versus Smithy/Rabble: Vault wins on coin-conversion turns.

Mid-game: Vault +2 cards → discard 3-4 Estates/Coppers → +3-4 coin → big buy.

End-game: Discard drawn Estates for coin, maintaining Province economy.

Key Combos

Vault + King's Court: ×3 +6 cards + massive coin.

Vault + Throne Room: ×2.

Vault + Fishing Village/Wharf: Duration villages avoid terminal collisions.

Vault + Bridge: Mass coin + cost reduction for multi-Province.

Vault + Vineyard: Action = VP.

Synergies

  • King's Court / Throne Room: Doubled effect.
  • Fishing Village / Wharf: Duration.
  • Bridge / Grand Market: Cost+Buy.
  • Smithy / Library: Drawing support.
  • Vineyard: Action = VP.

Counters & Bad Matchups

  • BM without trashing: Estates/Coppers stay; Vault is good but conflicts with trashers.
  • Heavy terminal collisions.
  • Hard 5-coin boards.
  • Side effect helps opponents draw, occasionally relevant.

Advanced Tips

Discard priority: Estate > Copper > unwanted high-cost. Dump dead cards for coin.

Opponents' discard-2 side effect usually ignored. Most opponents prefer keeping a 5-card hand.

3-pile end: Mass coin from Vault → Province + Duchy buys.