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[Dominion] Flag Bearer Card Guide - Flag Token Effect

Rating of the Renaissance card Flag Bearer. Cost 4 Action. +$2; gain/trash gives Flag for +1 Card / +1 Buy on each turn.

Flag Bearer

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +$2 / When you gain or trash this, take the Flag. While you have the Flag, at the start of each of your turns, +1 Card +1 Buy.

Rating

Renaissance's Flag-artifact contention card. Cost 4, +$2 (slightly above Silver) plus a permanent Flag effect: while held, every turn-start grants +1 Card +1 Buy.

Biggest strength: persistent Flag buff. +1 Card +1 Buy looks modest, but cumulative across many turns. +1 Buy enables multi-Province in engines.

The Flag goes to "whoever last gained / trashed Flag Bearer," so opponents can steal it. Buy-wars erupt on contested boards.

Overall B+ tier. Strong if you can hold Flag uncontested; reduced when Flag-fights occur.

How to Play

Early: 4-coin candidate alongside Silver / Workshop.

Mid: hold Flag; counter-buy if opponent grabs it.

Late: terminal +$2 contributing to Province buys.

Flag Token

Flag basics:

  1. Held by last player to gain / trash a Flag Bearer.
  2. +1 Card +1 Buy at each turn-start.
  3. One Flag total (multiple Flag Bearers don't stack).
  4. Movable; opponents can steal.

Flag tactics:

  • Late-game grab to enable extra Provinces.
  • Trash gives Flag too (combos with Chapel).

Key Combos

Flag Bearer + Chapel: Trash Flag Bearer → still hold Flag.

Flag Bearer + Witch: +$2 funds Witch.

Flag Bearer + Bridge: +1 Buys stack for multi-Province.

Flag Bearer + City Gates: +1 hand, easier to draw.

Flag Bearer + Inventor: Inventor gain → Flag.

Flag Bearer + Throne Room: TR + Flag Bearer = +$4; Flag unchanged.

Synergies

  • Chapel / trasher: Trash gives Flag.
  • Witch / curser: +$2 support.
  • Bridge: +1 Buy stacking.
  • City Gates Project: +1 hand.
  • Inventor / Workshop: Gain chain.
  • Throne Room: Doubled.
  • Remodel / Improve: Gain Flag Bearer = Flag.

Counters & Bad Matchups

  • 4-player: Flag-fights chaotic.
  • Quick-finish: Long-term Flag value lost.
  • Terminal-heavy boards: Collisions.
  • Mirror Flag-Bearer strategies: Splits the Flag value.

Advanced Tips

Flag-fighting: Counter-buy whenever opponent steals; cost-4 reinvestment to reclaim permanent +1 Card +1 Buy.

Trash-Flag: Trashing Flag Bearer (Chapel / Remodel) still grants the Flag — thinning while holding.

Multiple copies: 2-3 maintain Flag dominance. BM strategies benefit too.

Note: turn-start +1 Card +1 Buy is separate from clean-up draw — effectively 6-card opening hand.