[Dominion] Mountain Village Card Guide - Discard-Recovering Village
Rating of the Renaissance card Mountain Village. Cost 4 Action. +2 Actions; look at discard, take 1 to hand. Else +1 Card.
Mountain Village
Basic Info
- Type: Action
- Cost: 4
- Effect: +2 Actions / Look through your discard, take a card to hand. If discard is empty, +1 Card.
Rating
Renaissance's "discard-recovery Village." Cost 4 +2 Actions plus discard-pile retrieval (or +1 Card if empty). Effectively terminal-draw efficiency every turn.
Biggest strength: re-fire your best discarded cards. Smithy / Witch / Council Room recovered every turn while +2 Actions enables further chains.
Overall A tier. Best cost-4 Village; engine core.
How to Play
Early: 4-coin pick alongside Smithy / Witch.
Mid: Recover key cards every turn, speeding up cycle.
Late: Pull Gold from discard for Province turns.
Discard Recovery Tactics
Priorities:
- Strong Actions (Smithy / Witch / Council Room).
- Gold / Silver.
- Chapel-tier thinners.
- Province (carry to next-turn hand).
Empty-discard +1 Card triggers on first deck cycle or thin decks.
Key Combos
Mountain Village + Smithy: Stable +3 draw every turn.
Mountain Village + Witch: Continuous Curse-spreading.
Mountain Village + Chapel: Continuous thinning.
Mountain Village + City Gates: +1 hand for finding.
Mountain Village + Inventor: Inventor gain.
Mountain Village + Throne Room: TR + MV = +4 Actions + 2 retrievals.
Synergies
- Smithy / Council Room: Strong terminal recovery.
- Witch / Curser: Repeated curse-spread.
- Chapel: Continuous thin.
- City Gates Project: +1 hand.
- Inventor / Workshop: Gain chain.
- Throne Room: Doubled.
- Remodel / Improve: Chain.
Counters & Bad Matchups
- Quick-finish: No discard-pile to recover from.
- Over-thinned decks: Discard-pile near empty.
- Pure Big Money: Village unneeded.
- Terminal-light: +2 Actions wasted.
Advanced Tips
Cycle awareness: clean-up sends key cards to discard; next turn's MV retrieves.
Multiple copies: 2-3 keep retrieval stable. Recover one MV with another.
Province turn: pull Gold from discard for +$3 boost.
Note: discard is fully revealed when checked — no hidden info from opponents.