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[Dominion] Mountain Village Card Guide - Discard-Recovering Village

Rating of the Renaissance card Mountain Village. Cost 4 Action. +2 Actions; look at discard, take 1 to hand. Else +1 Card.

Mountain Village

Basic Info

  • Type: Action
  • Cost: 4
  • Effect: +2 Actions / Look through your discard, take a card to hand. If discard is empty, +1 Card.

Rating

Renaissance's "discard-recovery Village." Cost 4 +2 Actions plus discard-pile retrieval (or +1 Card if empty). Effectively terminal-draw efficiency every turn.

Biggest strength: re-fire your best discarded cards. Smithy / Witch / Council Room recovered every turn while +2 Actions enables further chains.

Overall A tier. Best cost-4 Village; engine core.

How to Play

Early: 4-coin pick alongside Smithy / Witch.

Mid: Recover key cards every turn, speeding up cycle.

Late: Pull Gold from discard for Province turns.

Discard Recovery Tactics

Priorities:

  1. Strong Actions (Smithy / Witch / Council Room).
  2. Gold / Silver.
  3. Chapel-tier thinners.
  4. Province (carry to next-turn hand).

Empty-discard +1 Card triggers on first deck cycle or thin decks.

Key Combos

Mountain Village + Smithy: Stable +3 draw every turn.

Mountain Village + Witch: Continuous Curse-spreading.

Mountain Village + Chapel: Continuous thinning.

Mountain Village + City Gates: +1 hand for finding.

Mountain Village + Inventor: Inventor gain.

Mountain Village + Throne Room: TR + MV = +4 Actions + 2 retrievals.

Synergies

  • Smithy / Council Room: Strong terminal recovery.
  • Witch / Curser: Repeated curse-spread.
  • Chapel: Continuous thin.
  • City Gates Project: +1 hand.
  • Inventor / Workshop: Gain chain.
  • Throne Room: Doubled.
  • Remodel / Improve: Chain.

Counters & Bad Matchups

  • Quick-finish: No discard-pile to recover from.
  • Over-thinned decks: Discard-pile near empty.
  • Pure Big Money: Village unneeded.
  • Terminal-light: +2 Actions wasted.

Advanced Tips

Cycle awareness: clean-up sends key cards to discard; next turn's MV retrieves.

Multiple copies: 2-3 keep retrieval stable. Recover one MV with another.

Province turn: pull Gold from discard for +$3 boost.

Note: discard is fully revealed when checked — no hidden info from opponents.