[Dominion] Priest Card Guide - +$2 per Trash for Rest of Turn
Rating of the Renaissance card Priest. Cost 4 Action. +$2, trash a card from your hand. For the rest of the turn, +$2 per trash.
Priest
Basic Info
- Type: Action
- Cost: 4
- Effect: +$2 / Trash a card from your hand. For the rest of this turn, when you trash a card, +$2.
Rating
Top-tier Renaissance card. Cost 4: +$2 + trash + persistent buff. After playing Priest, every subsequent trash that turn gives +$2 — explosive economy with thinners.
Biggest strength: cumulative +$2 per trash. Chapel for 4 trashes = +$8 in one turn — thinning + economy combo.
Overall A-S tier. Cost-4 efficiency is among Dominion's best, especially with Chapel-class thinners.
How to Play
Auto-buy at 4 coins. Compete with / displace Chapel.
Mid: Priest → Chapel = +$2 × 4 = +$8 single-turn boost.
Late: Priest + chained trashing for multi-Province + thin deck.
Trash-Buff Tactics
Buff fires only on trashes AFTER Priest plays:
- Priest → trasher.
- Priest → TR + Chapel = +$2 × 4.
- Priest → Priest stacks (+$2 + +$2 = +$4 per trash).
Two Priests: layer-2 = +$4 buff per trash. Three = +$6.
Key Combos
Priest + Chapel: 4 trashes = +$8, guaranteed Province.
Priest + Priest: Stacked +$4 buff per trash.
Priest + Apprentice: Trash for +Card +$2.
Priest + Remodel: Trash + gain + buff.
Priest + City Gates: +1 hand size.
Priest + Throne Room: TR + Priest = 2 trashes + $4 + permanent buff.
Synergies
- Chapel: Thin + huge economy.
- Apprentice: Trash for buff + draw.
- Remodel / Improve: Trash + gain + buff.
- Multiple Priests: Stacked buff.
- City Gates Project: +1 hand.
- Throne Room: Doubled.
- Trader (Hinterlands): Trash for Silver + buff.
Counters & Bad Matchups
- No trashers: Priest's own trash = single +$2.
- Quick-finish: Buff unaccumulated.
- Terminal-heavy: Priest is terminal too.
- Thin decks: No trash targets.
Advanced Tips
Timing: play Priest first to maximize buff coverage. Always before Chapel / Remodel.
Priest stacking: 2 Priests = +$4/trash, 3 = +$6/trash.
Province turn: Priest + Chapel = +$10 → multi-Province + Gold.
Note: buff applies to any trash — including instant-trash on gain (Curse, etc.).